Expose the runtime block/item registry through compact material search and single-material descriptions. Preserve private block-entity data through checked edits and durable undo without sending payloads to model context. Include the completed terrain tools, isolated world/map plugin, station lift, ACP streaming and guidance fixes, local camera auto-connect, construction scripts, and their public documentation, references and verification records. Active station decoration and private runtime data remain outside this commit. Validation: 145 Maven tests, 47 Bridge tests, successful camera Gradle build, and isolated Paper verification of all 1,196 block defaults plus 5,392 independent property cases for placement, same-material edits and restoration.
9 lines
9.2 KiB
JSON
9 lines
9.2 KiB
JSON
{
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"mode": "built-in image_gen",
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"prompts": {
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"01-vestibule": "Use case: stylized-concept.\nAsset type: architectural Minecraft building reference for SHACRAFT, design proposal, not a game screenshot.\nProject: Alpine clock station / minigame selection hub on an already built irregular foundation. All geometry must look buildable using Minecraft blocks, stairs, slabs, fences and panes. Pale sandstone and cream masonry, dark stone plinths, spruce, oxidized green copper, muted brass, warm lanterns, forest-green SHACRAFT banners with a simple gold S. Restrained excellent craftsmanship, architectural clarity, no visual clutter. No sci-fi, no neon holograms, no modern shopping mall. Tiny Minecraft players only as 2-block height scale figures.\nHard spatial brief: foundation east-west 115 blocks overall and north-south 63 blocks maximum. Broad main hall 68 blocks wide by 48 deep, west pavilion 23 wide and east pavilion24 wide, both42 deep. A south entrance projection39 wide by16 deep is offset 11 blocks east of the whole building center. Entrance faces south and has a21-block-wide external staircase rising3 blocks. First floor feetY99, next floor feetY113; a two-block deck atY111..112 gives12 blocks of first-floor clear height. Second floor has11 blocks clear height, next ceiling beginsY124. Lift housing9x9 blocks with usable cabin5x5, on entrance axis x=-6, z=-120, opens south on BOTH floors. Interior rooms have2-block-thick perimeter walls and believable aligned masonry columns. Main ridgeY140; clocktower peakY158. Only two floors are furnished. Future floors remain a design reservation, no extra themed rooms.\n\nPrimary request: Draw ONE large, beautiful interior architectural perspective of the FIRST-FLOOR VESTIBULE, landscape16:9. Camera from south entrance facing north, eye height about3 blocks above floor, moderate wide-angle with straight credible verticals. In the center background, clearly visible forest-green/brass lift doorway9 blocks wide with5-block-wide opening, housed in a square structural core. A long7-block-clear cream stone aisle goes directly from entrance to lift. Immediately beside lift a small readable directory says only \"1 LOBBY\" and \"2 SMASH\". Show a substantial ceiling12 blocks above floor, ribbed masonry arches and deep spruce ceiling panels, no giant open roof or infinite atrium. Side aisles lead left and right into quieter waiting galleries with spruce benches, planters in stone urns and warm lamps. Floor has a restrained forest-green geometric compass mosaic OFF the straight route; do not block path with statue or fountain. Foreground side corners frame pale stone door jambs. Warm daylight through tall side windows. Keep actual usable scale of main hall, the view shows a section of its width rather than a falsely narrow corridor. Small centered title in a slim cream margin: \"SHACRAFT / 01 VESTIBULE\". Beautiful plausible Minecraft block design, not a real-world cathedral.",
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"02-smash-floor": "Use case: stylized-concept.\nAsset type: architectural Minecraft building reference for SHACRAFT, design proposal, not a game screenshot.\nProject: Alpine clock station / minigame selection hub on an already built irregular foundation. All geometry must look buildable using Minecraft blocks, stairs, slabs, fences and panes. Pale sandstone and cream masonry, dark stone plinths, spruce, oxidized green copper, muted brass, warm lanterns, forest-green SHACRAFT banners with a simple gold S. Restrained excellent craftsmanship, architectural clarity, no visual clutter. No sci-fi, no neon holograms, no modern shopping mall. Tiny Minecraft players only as 2-block height scale figures.\nHard spatial brief: foundation east-west 115 blocks overall and north-south 63 blocks maximum. Broad main hall 68 blocks wide by 48 deep, west pavilion 23 wide and east pavilion24 wide, both42 deep. A south entrance projection39 wide by16 deep is offset 11 blocks east of the whole building center. Entrance faces south and has a21-block-wide external staircase rising3 blocks. First floor feetY99, next floor feetY113; a two-block deck atY111..112 gives12 blocks of first-floor clear height. Second floor has11 blocks clear height, next ceiling beginsY124. Lift housing9x9 blocks with usable cabin5x5, on entrance axis x=-6, z=-120, opens south on BOTH floors. Interior rooms have2-block-thick perimeter walls and believable aligned masonry columns. Main ridgeY140; clocktower peakY158. Only two floors are furnished. Future floors remain a design reservation, no extra themed rooms.\n\nPrimary request: Draw ONE large, beautiful interior architectural perspective of the SECOND-FLOOR SMASH SELECTION HALL, landscape16:9. Camera near south-east part of main hall looking north-west. Include the green/brass9x9 lift core on right, its opening on its south face visible obliquely, with clear sign \"1 LOBBY\". Left foreground is a19x15-block enclosed decorative display on an intact solid floor: three small voxel floating rock islands mounted over a dark inset plinth, two static small Minecraft figures, one knocked away on a restrained gold block motion arc. This is a MUSEUM DIORAMA with low glass-and-stone protective railing, not an actual combat arena, no lethal pit, no broken public floor. A seven-block-clear aisle passes around display.\nAlong north wall in background EXACTLY SIX recessed selection bays, each7 blocks wide, separated by3 blocks; they have spruce Minecraft signboards at player reach height with a small thumbnail map plaque above and numbered headings \"01\", \"02\", \"03\", \"04\", \"05\", \"06\". These are placeholders for future arenas, no invented live player counts or glowing portals. A large tasteful block-built \"SMASH\" header above back bays. West wall small visual plaques illustrate damage, knockback, double jump using voxel pictograms. SMASH accent colors burnt orange and dark red banners, balanced with Shacraft green. Keep the same cream stone columns, spruce, green copper and brass as vestibule. Ceiling is11 blocks above floor, visible solid ceiling and rafters, not infinitely tall. Daylight, warm readable practical space. Title in slim cream margin: \"SHACRAFT / 02 SMASH\".",
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"03-cutaway": "Use case: stylized-concept.\nAsset type: architectural Minecraft building reference for SHACRAFT, design proposal, not a game screenshot.\nProject: Alpine clock station / minigame selection hub on an already built irregular foundation. All geometry must look buildable using Minecraft blocks, stairs, slabs, fences and panes. Pale sandstone and cream masonry, dark stone plinths, spruce, oxidized green copper, muted brass, warm lanterns, forest-green SHACRAFT banners with a simple gold S. Restrained excellent craftsmanship, architectural clarity, no visual clutter. No sci-fi, no neon holograms, no modern shopping mall. Tiny Minecraft players only as 2-block height scale figures.\nHard spatial brief: foundation east-west 115 blocks overall and north-south 63 blocks maximum. Broad main hall 68 blocks wide by 48 deep, west pavilion 23 wide and east pavilion24 wide, both42 deep. A south entrance projection39 wide by16 deep is offset 11 blocks east of the whole building center. Entrance faces south and has a21-block-wide external staircase rising3 blocks. First floor feetY99, next floor feetY113; a two-block deck atY111..112 gives12 blocks of first-floor clear height. Second floor has11 blocks clear height, next ceiling beginsY124. Lift housing9x9 blocks with usable cabin5x5, on entrance axis x=-6, z=-120, opens south on BOTH floors. Interior rooms have2-block-thick perimeter walls and believable aligned masonry columns. Main ridgeY140; clocktower peakY158. Only two floors are furnished. Future floors remain a design reservation, no extra themed rooms.\n\nPrimary request: Create ONE polished landscape architectural cutaway axonometric reference sheet, wide3:2 format, ivory background, thin dark green labels. A dominant three-quarter view looking from south-east shows the WHOLE clock station, broad horizontal wings, original grand green copper roofs, prominent slightly off-center front clock tower. Remove front and right portions of wall and selected roof to reveal EXACTLY TWO furnished stacked floors without concealing their connection. Ground floor is a cream stone vestibule with central arrival aisle, benches in wings, square green/brass lift core at rear of arrival aisle. Upper floor directly above has same aligned core, a small contained floating-island display in left half, six signboard alcoves along rear wall. Floor slab between them clearly shown, consistent14-block floor-to-floor spacing. Remaining roofs are translucent linework only where needed. Upper clock tower contains clockwork silhouette, not extra furnished game rooms. Foundation shape must remain broad main hall plus end pavilions, shallow rear mainhall projection and south projecting tower entrance, not a rectangular skyscraper. No extra buildings or landscape.\nAdd three neat callouts only: \"01 VESTIBULE / WALK Y99\", \"02 SMASH / WALK Y113\", \"LIFT / 5 x 5 CLEAR\". Add small title \"SHACRAFT / CLOCK STATION\" and subtitle \"Two-floor interior concept\". Add note at bottom \"Concept view - coordinate plan governs dimensions\". Strong visually legible separation of floors, genuine Minecraft voxel scale, warm copper and stone, refined presentation, no dense fake dimensions."
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}
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}
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