Complete local voxel MVP with server, client, MCP, packages and world interchange
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{
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"schema": 1,
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"block": "shacraft:trampoline",
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"color": [
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97,
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205,
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151
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],
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"texture": "client/texture.png",
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"effect": "bounce",
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"sound": "client/bounce.wav",
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"shader": "client/tint.glsl"
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}
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// Original optional Shacraft material function. GLSL ES 3.00.
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vec3 shacraftBounceTint(vec3 color, float pulse) {
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return color * (1.0 + 0.12 * clamp(pulse, 0.0, 1.0));
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}
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