Expand voxel gameplay, lighting, full-height streaming and world imports
MVP checks / mvp (push) Canceled after 0s
MVP checks / mvp (push) Canceled after 0s
Add shared Rust/WASM physics, worker meshing and diagnostics, 64-chunk full-height streaming, atlas texture support, and baseline world import. Document the current implementation and include the supplied in-game lobby screenshot.
This commit is contained in:
@@ -167,6 +167,7 @@ export function isFullCube(mat) {
|
||||
b?.length === 1 &&
|
||||
b[0].min.every((v) => v === 0) &&
|
||||
b[0].max.every((v) => v === 1) &&
|
||||
(mat.opacity ?? 1) >= 1 &&
|
||||
!mat.transparent
|
||||
);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user