Expand voxel gameplay, lighting, full-height streaming and world imports
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Add shared Rust/WASM physics, worker meshing and diagnostics, 64-chunk full-height streaming, atlas texture support, and baseline world import. Document the current implementation and include the supplied in-game lobby screenshot.
This commit is contained in:
Emil
2026-09-17 02:10:53 +03:00
parent 26748912c6
commit c7e86663d8
111 changed files with 24257 additions and 598 deletions
+1
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@@ -167,6 +167,7 @@ export function isFullCube(mat) {
b?.length === 1 &&
b[0].min.every((v) => v === 0) &&
b[0].max.every((v) => v === 1) &&
(mat.opacity ?? 1) >= 1 &&
!mat.transparent
);
}