Expand voxel gameplay, lighting, full-height streaming and world imports
MVP checks / mvp (push) Canceled after 0s
MVP checks / mvp (push) Canceled after 0s
Add shared Rust/WASM physics, worker meshing and diagnostics, 64-chunk full-height streaming, atlas texture support, and baseline world import. Document the current implementation and include the supplied in-game lobby screenshot.
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-4
@@ -18,7 +18,8 @@ body {
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overflow: hidden;
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}
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button,
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input {
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input,
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select {
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font: inherit;
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}
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button {
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@@ -33,7 +34,8 @@ button:hover {
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background: #4c5e4a;
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}
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button:focus-visible,
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input:focus-visible {
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input:focus-visible,
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select:focus-visible {
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outline: 2px solid #dfefba;
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outline-offset: 3px;
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}
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@@ -47,7 +49,7 @@ button.primary {
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color: #253021;
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font-weight: 650;
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}
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input {
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input, select {
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background: #202821;
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color: #f4f4ef;
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border: 1px solid #576255;
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@@ -367,7 +369,7 @@ footer {
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gap: 6px;
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margin-bottom: 20px;
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}
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.inline input {
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.inline input, .inline select {
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min-width: 0;
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}
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.inline button {
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@@ -595,3 +597,6 @@ body.locked .topbar:hover {
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inset: 25% 14px auto;
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}
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}
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/* Keep the live readout beside menus, while the world remains interactive. */
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#diagnostics { left: 24px; right: auto; }
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