Expand voxel gameplay, lighting, full-height streaming and world imports
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Add shared Rust/WASM physics, worker meshing and diagnostics, 64-chunk full-height streaming, atlas texture support, and baseline world import. Document the current implementation and include the supplied in-game lobby screenshot.
This commit is contained in:
Emil
2026-09-17 02:10:53 +03:00
parent 26748912c6
commit c7e86663d8
111 changed files with 24257 additions and 598 deletions
+9 -4
View File
@@ -18,7 +18,8 @@ body {
overflow: hidden;
}
button,
input {
input,
select {
font: inherit;
}
button {
@@ -33,7 +34,8 @@ button:hover {
background: #4c5e4a;
}
button:focus-visible,
input:focus-visible {
input:focus-visible,
select:focus-visible {
outline: 2px solid #dfefba;
outline-offset: 3px;
}
@@ -47,7 +49,7 @@ button.primary {
color: #253021;
font-weight: 650;
}
input {
input, select {
background: #202821;
color: #f4f4ef;
border: 1px solid #576255;
@@ -367,7 +369,7 @@ footer {
gap: 6px;
margin-bottom: 20px;
}
.inline input {
.inline input, .inline select {
min-width: 0;
}
.inline button {
@@ -595,3 +597,6 @@ body.locked .topbar:hover {
inset: 25% 14px auto;
}
}
/* Keep the live readout beside menus, while the world remains interactive. */
#diagnostics { left: 24px; right: auto; }