Expand voxel gameplay, lighting, full-height streaming and world imports
MVP checks / mvp (push) Canceled after 0s
MVP checks / mvp (push) Canceled after 0s
Add shared Rust/WASM physics, worker meshing and diagnostics, 64-chunk full-height streaming, atlas texture support, and baseline world import. Document the current implementation and include the supplied in-game lobby screenshot.
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@@ -2,10 +2,13 @@
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set -euo pipefail
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cd "$(dirname "${BASH_SOURCE[0]}")/.."
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cargo fmt --all -- --check
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rustfmt --edition 2024 --check crates/shacraft-server/src/control.rs
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rustfmt --edition 2024 --check crates/shacraft-server/src/control.rs crates/shacraft-server/src/world_streaming.rs
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bash scripts/build_physics.sh
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cargo clippy --workspace --all-targets --locked -- -D warnings
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cargo test --workspace --locked
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cargo build --workspace --locked
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python3 scripts/check_storage.py
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node --test client/tests/*.test.js
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node scripts/check_server.mjs --binary target/debug/shacraft-server --port 4001 --output artifacts/server-e2e-debug.json
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node scripts/check_server.mjs --binary target/debug/shacraft-server --port "${SHACRAFT_TEST_PORT:-4011}" --output artifacts/server-e2e-debug.json
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node scripts/check_chunk_streaming.mjs --binary target/debug/shacraft-server --port "${SHACRAFT_TEST_PORT:-4011}" --output artifacts/chunk-streaming/network-report.json
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node scripts/check_player_physics.mjs --binary target/debug/shacraft-server --port "${SHACRAFT_TEST_PORT:-4011}" --output artifacts/physics/network-report.json
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