import { TerrainState } from './terrain-state.js'; import { loadLightProperties } from './light-properties.js'; // Geometry never queues behind a whole-view lighting build. const state = loadLightProperties().then(properties => new TerrainState(properties)); self.onmessage = ({data}) => state.then(terrain => { if (data.type === 'sync') { if (terrain.sync(data)) self.postMessage({type:'synced',epoch:data.epoch,version:data.version}); } else if (data.type === 'mesh') { const result = terrain.meshLocal(data); self.postMessage(result, result.vertices ? [result.vertices.buffer,result.transparent.buffer] : []); } }).catch(error => self.postMessage({...data,type:'error',error:error.message}));