import test from "node:test"; import assert from "node:assert/strict"; import { direction, raycast, rayBox, multiply, perspective, viewMatrix, project, unitBox, isFullCube, } from "../math.js"; test("translucent cubes do not hide opaque surfaces behind glass", () => { assert.equal(isFullCube({ render: [unitBox], opacity: 0.3 }), false); assert.equal(isFullCube({ render: [unitBox], opacity: 1 }), true); }); test("camera axes and world projection match the server coordinate convention", () => { assert.deepEqual(direction(0, 0), [0, 0, -1]); const east = direction(Math.PI / 2, 0); assert.ok(Math.abs(east[0] - 1) < 1e-8); const vp = multiply( perspective(Math.PI / 2, 1, 0.1, 100), viewMatrix([0, 2, 8], 0, 0), ); const center = project([0, 2, 0], vp, 100, 100); assert.ok(Math.abs(center[0] - 50) < 1e-5 && Math.abs(center[1] - 50) < 1e-5); assert.equal(project([0, 2, 20], vp, 100, 100), null); }); test("DDA resolves negative world coordinates and nearest entry face", () => { const blocks = new Map([ ["-1,0,-2", 1], ["-1,0,-4", 1], ]), materials = new Map([[1, { render: [unitBox] }]]); const hit = raycast([-0.5, 0.5, 0], [0, 0, -1], blocks, materials); assert.deepEqual(hit.pos, [-1, 0, -2]); assert.deepEqual(hit.normal, [0, 0, 1]); assert.equal(hit.distance, 1); }); test("ray selection respects slab geometry and reach instead of selecting empty half", () => { const blocks = new Map([["0,0,-2", 1]]), materials = new Map([ [1, { render: [{ min: [0, 0, 0], max: [1, 0.5, 1] }] }], ]); assert.equal(raycast([0.5, 0.75, 0], [0, 0, -1], blocks, materials), null); assert.ok(raycast([0.5, 0.25, 0], [0, 0, -1], blocks, materials)); assert.equal( raycast([0.5, 0.25, 10], [0, 0, -1], blocks, materials, 6), null, ); }); test("axis aligned ray slabs reject parallel paths outside a box", () => { assert.equal(rayBox([2, 0.5, 3], [0, 0, -1], [0, 0, 0], [1, 1, 1], 6), null); assert.equal( rayBox([0.5, 0.5, 3], [0, 0, -1], [0, 0, 0], [1, 1, 1], 6).distance, 2, ); }); test("selection intersects a fence extension owned by the cell below", () => { const blocks = new Map([["0,0,-2", 1]]), materials = new Map([ [1, { render: [{ min: [0.375, 0, 0.375], max: [0.625, 1.5, 0.625] }] }], ]); const hit = raycast([0.5, 1.25, 0], [0, 0, -1], blocks, materials); assert.deepEqual(hit.pos, [0, 0, -2]); assert.deepEqual(hit.normal, [0, 0, 1]); assert.equal(hit.distance, 1.375); }); test("package geometry is selectable across its documented three-block extent", () => { const blocks = new Map([["0,0,0", 1]]); const materials = new Map([[1, { render: [{min:[0,0,0],max:[1,3,1]}] }]]); const hit = raycast([0.5,2.5,4], [0,0,-1], blocks, materials, 6); assert.deepEqual(hit.pos,[0,0,0]); assert.deepEqual(hit.normal,[0,0,1]); });