merge: preserve ShaCraft 0.1.1 account and Windows features in modular launcher
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@@ -4,10 +4,14 @@
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The launcher persists local settings, synchronises Aeronautics mod/config
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files from the signed ShaCraft v2 manifest, installs the exact Minecraft +
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NeoForge version the manifest specifies, and launches the game. Players can
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launch either with a real Microsoft account or with a local offline profile
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(nickname + deterministic offline UUID) — see `docs/game-trust-boundary.md`
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and `AGENTS.md`'s trust model section.
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NeoForge version the manifest specifies, and launches the game. A player
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signs in with the same local ShaCraft account used on the website. The game
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identity is derived only from that account's verified Aeronautics nickname;
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the legacy editable nickname setting is not trusted at launch.
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The interface also shows a live Aeronautics player count from the fixed,
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read-only `https://shacraft.ru/api/online/aoc` endpoint. It is display-only:
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the result never controls files, versions, URLs, or the launch command.
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Not yet implemented: a user-selectable profile directory, a "reset managed
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files only" recovery action, and signed cross-platform release builds of the
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@@ -28,7 +32,9 @@ Game itself (never controlled by the manifest above)
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-> Java 21 via Adoptium if none installed (runtime.rs)
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-> NeoForge's own installer, run headlessly (neoforge.rs)
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-> generic inheritsFrom merge of the two version JSONs (mojang.rs)
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-> explicit Microsoft session (msa.rs) OR offline identity (session.rs)
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-> SHA-1-verified merged libraries + platform natives (mojang.rs)
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-> verified ShaCraft account link (shacraft_account.rs)
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-> deterministic offline UUID for the linked nickname (session.rs)
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-> java process spawned with the merged classpath/args (launch.rs)
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```
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@@ -37,8 +43,9 @@ screenshots/resourcepacks) live below Tauri's `app_data_dir()/profiles/
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<profile-id>` — this becomes `--gameDir`. The shared vanilla+NeoForge
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install (versions/libraries/assets/runtime, reused across profiles that
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target the same Minecraft version) lives at `app_data_dir()/game`. Settings
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live at `app_data_dir()/settings.json`, the Microsoft refresh token at
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`app_data_dir()/account.json` (mode 600). None of these should be assumed to
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live at `app_data_dir()/settings.json`, and the revocable ShaCraft session at
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`app_data_dir()/shacraft-session` (mode 600 on Unix). Passwords are never
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written to disk. None of these should be assumed to
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be the system `.minecraft` directory.
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## Aeronautics contract
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@@ -52,6 +59,22 @@ be the system `.minecraft` directory.
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no launcher release.
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- ShaCraft download files: HTTPS only, exact hosts `shacraft.ru` and
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`cdn.shacraft.ru`.
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- Account API origin: fixed `https://shacraft.ru`; redirects are rejected.
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- Launch identity: the most recently verified `aoc` nickname returned by the
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authenticated account API. Local nickname edits cannot select an identity.
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## Planned but not implemented
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1. User-selectable profile directory and structured launcher logs.
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2. "Reset managed files only" recovery action that doesn't touch player
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worlds/screenshots/resourcepacks.
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3. Signed, cross-platform release builds of the launcher itself.
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4. Cancellation, structured logs and a full cold-install/recovery beta on
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every target OS. Install progress reports bytes or installer work counts
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depending on the stage; these units are not interchangeable.
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Do not represent these as completed features in UI or release notes.
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## Module boundaries (2026-09-09)
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@@ -62,32 +85,23 @@ even under React StrictMode. A failed repair invalidates profile readiness.
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Game exit may arrive before launch acknowledgement; the reducer handles both.
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Browser preview cannot install/launch and does not simulate download progress.
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Rust `lib.rs` registers commands from `commands/`. Install/account permits in
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`operations.rs` stay owned by blocking workers until completion. These are
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process-local guards, not cross-process locks or cancellation support.
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Rust `lib.rs` registers commands from `commands/`. Installation and account
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permits in `operations.rs` stay owned by blocking workers until completion.
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ShaCraft sessions have a separate gate from the retained Microsoft module.
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These are process-local guards, not cross-process locks or cancellation.
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`storage.rs` provides unique temporary files and atomic replacement; Unix
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account files are created owner-only rather than chmodded after writing.
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`trusted_http.rs` constrains initial provider URLs and every redirect.
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Manifest profile identity, size, signature, portable paths and existing
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symlinks are checked before managed file writes. Local same-user TOCTOU is
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outside this protection; do not describe it as an OS sandbox.
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session files are created owner-only. Windows keeps a recoverable replacement
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fallback if the OS refuses direct replacement. `trusted_http.rs` constrains provider
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URLs and redirects. Manifest profile identity, size, signature, portable
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paths and existing symlinks are checked before managed file writes.
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Hostile same-user TOCTOU is outside this protection; it is not an OS sandbox.
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## Verification and distribution
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`npm test` covers asynchronous helpers and state transitions;
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`npm run build` runs strict TypeScript before Vite. `cargo test --locked`
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covers native policy and storage. Push/PR CI repeats these checks on Linux.
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Manual `build.yml` builds Windows x64, Linux x64 and both macOS architectures
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and uploads bundles. Packages are not yet signed release artifacts.
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## Planned but not implemented
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1. User-selectable profile directory and structured launcher logs.
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2. "Reset managed files only" recovery action that doesn't touch player
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worlds/screenshots/resourcepacks.
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3. Signed, cross-platform release builds of the launcher itself.
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4. Cancellation, structured logs and full cold-install/recovery beta on
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every target OS. Current install progress reports actual stage work;
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bytes and installer completion counts are not interchangeable units.
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Do not represent these as completed features in UI or release notes.
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covers native policy and storage. Push/PR CI repeats checks on Linux.
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The package workflow runs on main pushes or manually and builds Windows
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x64, Linux x64 and both macOS architectures with named artifacts.
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Packages are not yet signed release artifacts. Native cold-install and
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launch tests are required before calling a platform release-ready.
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