fix launcher UI and game launch pipeline

This commit is contained in:
Emil
2026-09-06 18:12:22 +03:00
parent cc19a24e45
commit b0c2687677
14 changed files with 287 additions and 108 deletions
+8 -4
View File
@@ -33,10 +33,14 @@ real main class is `net.minecraftforge.installer.SimpleInstaller`, which
supports this flag. **Empirically verified (2026-09-06)**: it refuses to
target a directory unless a `launcher_profiles.json` stub already exists
there ("you need to run the launcher first!") — `ensure_launcher_profiles_stub`
writes a minimal one. It then fetches and patches vanilla itself; no
pre-seeding needed. Its own downloads go straight to `maven.neoforged.net`/
Mojang, outside our control — an accepted trust delegation to NeoForge's
official tooling once the installer binary itself is verified.
writes a minimal one. It fetches the inputs needed to patch vanilla, but does
not guarantee that the complete vanilla runtime library set is present.
After installation, `mojang::ensure_client_jar` and `ensure_libraries` always
verify and download the complete merged launch set, including LWJGL and its
platform natives. The installer's own downloads go straight to
`maven.neoforged.net`/Mojang, outside our control — an accepted trust
delegation to NeoForge's official tooling once the installer binary itself is
verified.
Also verified: the resulting
`libraries/net/neoforged/neoforge/<ver>/neoforge-<ver>-client.jar` (the