# Game trust boundary (Mojang / NeoForge / Microsoft / Adoptium) `docs/manifest-v1.md` and `AGENTS.md` cover the ShaCraft-signed manifest, which governs **only** mods, configs, and which Minecraft/NeoForge/Java version a profile needs. This document covers the four separate, independently-hardcoded trust domains that install and run the game itself. None of their hosts or URLs are ever taken from the ShaCraft manifest, and the manifest can never point the launcher at a different host for any of them — that boundary is load-bearing, not incidental. ## 1. Mojang (`mojang.rs`) Hosts: `piston-meta.mojang.com`, `piston-data.mojang.com`, `libraries.minecraft.net`, `resources.download.minecraft.net`. Every artifact's SHA-1 comes from a parent document that was itself SHA-1 verified, back to `version_manifest_v2.json`: manifest -> version JSON -> client jar / each library / asset index -> each asset object. `mojang.rs` also owns the generic `inheritsFrom` version-JSON merge — the same loader-agnostic algorithm any vanilla-compatible launcher uses to run a Forge/NeoForge/Fabric profile, because that format is specifically designed so third-party launchers don't need per-loader special-casing. ## 2. NeoForge (`neoforge.rs`) Host: `maven.neoforged.net` only. Downloads the official installer jar for `manifest.minecraft.loader.version` and verifies it against the `.sha256` sidecar Maven publishes next to every artifact (confirmed live, byte-for-byte). Runs it headlessly: `java -jar neoforge--installer.jar --installClient ` — its real main class is `net.minecraftforge.installer.SimpleInstaller`, which supports this flag. **Empirically verified (2026-09-06)**: it refuses to target a directory unless a `launcher_profiles.json` stub already exists there ("you need to run the launcher first!") — `ensure_launcher_profiles_stub` writes a minimal one. It fetches the inputs needed to patch vanilla, but does not guarantee that the complete vanilla runtime library set is present. After installation, `mojang::ensure_client_jar` and `ensure_libraries` always verify and download the complete merged launch set, including LWJGL and its platform natives. The installer's own downloads go straight to `maven.neoforged.net`/Mojang, outside our control — an accepted trust delegation to NeoForge's official tooling once the installer binary itself is verified. Also verified: the resulting `libraries/net/neoforged/neoforge//neoforge--client.jar` (the patched, deobfuscated client) is **not** part of the generic classpath and must not be added to it — FancyModLoader locates and loads it itself at runtime via the `--fml.*` game arguments already present in the merged profile. The classpath is just the ordinary union of rule-allowed vanilla + NeoForge libraries plus the *vanilla* client jar (`client_jar_version_id` on `MergedVersion`, not the NeoForge profile's own id — it has no jar of its own on disk, confirmed). ## 3. Microsoft / Xbox Live / Minecraft Services (`msa.rs`) Hosts: `login.microsoftonline.com`, `user.auth.xboxlive.com`, `xsts.auth.xboxlive.com`, `api.minecraftservices.com`. Real device-code OAuth login -> Xbox Live user token -> XSTS token -> Minecraft Services login -> `GET /minecraft/profile` ownership check (404 = doesn't own the game = nothing installs or launches). This is the actual ownership gate; it is not optional and there is no fallback identity. See `MSA_CLIENT_ID`'s doc comment in `msa.rs`: unlike the other three domains, this one needs a deployment-specific value — ShaCraft's own Azure AD app registration, approved for Minecraft API access via `https://aka.ms/mce-reviewappid`. `start_device_code`/`refresh_microsoft_tokens` refuse to run while it's still the placeholder. ## 4. Eclipse Adoptium (`runtime.rs`) Host: `api.adoptium.net` (redirects to `github.com`/ `objects.githubusercontent.com` for the actual download — expected, still verified). Java 21 JRE, GPLv2+CE. The API returns the release's SHA-256 inline, verified before extraction. Never touches a Java installation the user already has — `java::ensure_java` only provisions here when `java::detect()` finds nothing with at least the manifest's `javaMajor`. ## Why this separation matters Each domain is hardcoded and verified independently so that a compromised or malicious ShaCraft manifest — or a bug that lets manifest data flow into a URL — cannot redirect a download to an attacker-controlled host in any of these domains. When adding a new game-related download, verify its host is one of the ones above (or add a new hardcoded constant following the same pattern) rather than accepting a URL from anywhere else.