8.1 KiB
ShaCraft Launcher — agent context
Purpose and scope
Cross-platform desktop launcher for the ShaCraft Minecraft network. It is a Tauri 2 application: React/Vite is the UI and Rust owns all filesystem, network and process-adjacent work. The current production profile is Aeronautics (Minecraft 1.21.1, NeoForge 21.1.248, Java 21).
This repository owns the launcher only. The server-side API and published
payload are in /root/shacraft on the ShaCraft host; see
docs/launcher-architecture.md before changing an integration boundary.
Non-negotiable boundaries
- Launcher-managed payload is limited to ShaCraft-owned configuration and approved modpack files. Never make arbitrary URLs, shell commands, or local paths controllable by a remote manifest.
- Do not add private keys, OAuth secrets,
.envvalues, player data, or built artifacts to Git.
Trust model
-
The only supported remote profile manifest endpoint is
https://shacraft.ru/api/launcher/v2/profiles/aeronautics/signed-manifest. The read-only Aeronautics player-count endpointhttps://shacraft.ru/api/online/aocis also hardcoded inremote.rs; it is display-only and is never allowed to influence downloads or launching. -
The response is an Ed25519 envelope.
src-tauri/src/remote.rsverifies its embedded public key andkeyIdbefore parsing the payload. -
src-tauri/src/manifest.rsthen validates paths, SHA-256, sizes, HTTPS and allowed ShaCraft hosts. Do not weaken this whitelist. -
profile.rs/inventory.rsstage verified files, journal replacements and retire only previously owned, unchanged managed files. Unknown files are not silently adopted or deleted. Legacy mod backup requires explicit selection. -
Play/Repair use one
remote::VerifiedSnapshotfrom verification through spawn.installation_lock.rsprotects the shared game tree across processes and retains a PID + start-time lease while Minecraft is alive. -
This ShaCraft manifest is the only source of truth for which Minecraft version / NeoForge version / Java major a profile needs (
Manifest.minecraft) and for mod/config files. It never supplies a URL for the game itself — seedocs/game-trust-boundary.mdfor the four independent, hardcoded-host trust domains (Mojang, NeoForge, Microsoft, Adoptium) that install and run the actual game. Do not let manifest data control a URL in any of those domains. -
ShaCraft accounts:
src-tauri/src/shacraft_account.rstalks only to the hardcodedhttps://shacraft.ruorigin. Passwords are never persisted. The revocable session token is stored locally with mode 600 on Unix. At launch, the nickname is fetched from the verifiedaocaccount link; the legacy nickname insettings.jsonis ignored as an identity source. Server-side whitelist enforcement and LoginSystem remain the final access-control boundary, including for old launcher versions. The explicit onboarding command is the only unlinked launch path: a short-lived server grant goes to the game child environment only, never IPC responses, argv or files. The signed pack must contain ShaCraft Game Bridge; it binds the grant to the game session, requires LoginSystem authentication and an explicit one-time proof command. Existing links retain legacy provenance; status polling cannot create links. -
Launcher self-update is a separate trust domain in
updater.rsandupdater/protocol.rs: the fixed GitHub repository'slatest.jsonbytes are authenticated with the pinned Tauri/minisign public key before JSON parsing. Each exact version/platform artifact also requires that signature, SHA-256 and size. Never reuse the ShaCraft mod-manifest key or accept IPC URLs/keys. -
Linux self-update requires the original ordinary AppImage file and the frozen Tauri
APPDIRbound to the runningusr/bin/shacraft-launcher. Extracted or inherited AppImage context is manual-only; never replace a bare binary. -
update_guard.rsretains one launcher-instance OS lock, drains native writes throughoperations::Lifecycle, and checks the existing detached-game lease.launcher-state/pending-update.jsonsurvives installer handoff; only startup of its exact target version acknowledges it. Never clear it on a timer.
Layout
src/main.tsx— React entrypoint;src/App.tsxcomposes the screen.src/components/— presentational UI;src/hooks/— lifecycle/settings/account.src/services/native.ts— typed IPC and event subscriptions; keep schemas aligned with Rust.src/services/async.ts— serialized writes, single-flight account restore and listener disposal.src/state/— tested reducers.- Native filesystem/network/process operations never belong in the web layer.
src-tauri/src/— native commands and security-sensitive logic.lib.rs— module/command registration only;commands/holds adapters for account/game/host/preferences/profiles. Unsigned sync/inspect IPC was removed; only verified remote manifests may drive profile mutations.operations.rs— lifecycle and install/account permits owned by workers. Launch must use the authenticated ShaCraft nickname; no settings fallback.storage.rs— unique same-directory atomic writes, owner-only Unix files.trusted_http.rs— HTTPS and exact-host redirect policy per game provider.download.rs— shared verified-download helper (temp file, hash, atomic rename, progress callback);manifest.rs/profile.rs(ShaCraft mods) andmojang.rs/neoforge.rs/runtime.rs(the game itself) all build on this rather than each rolling their own.mojang.rs— vanilla Minecraft trust boundary + the genericinheritsFromversion-JSON merge (shared with NeoForge's profile).neoforge.rs/neoforge_repair.rs— verified official installer, isolated processor rebuild, checked embedded JSON and generated-output receipts. Never hash legacy generated artifacts as an initial trusted baseline.runtime.rs— Java 21 auto-provisioning via Eclipse Adoptium.msa.rs— Microsoft/Xbox/Minecraft Services login; seeMSA_CLIENT_ID's doc comment before touching login — it is currently a placeholder pending ShaCraft's own Azure AD app registration and Minecraft-API approval.shacraft_account.rs— local ShaCraft login/registration, session and verified nickname-link API.launch.rs— builds and spawns the actualjavaprocess.
src-tauri/src/settings.rs— durable local preferences; maintain backward compatibility with already-written JSON.docs/manifest-v1.md— signed manifest envelope and payload contract (mods/config only).docs/game-trust-boundary.md— the Mojang/NeoForge/Microsoft/Adoptium trust domains used to install and run the game itself..github/workflows/check.yml— push/PR UI checks and Linux Rust tests..github/workflows/build.yml— four-platform CI packages with disposable test signing keys, explicitly unusable as production releases.- Release workflows and
scripts/release.pyimplement protected draft → publish gates; seedocs/updater-release.md. Never publish assets piecemeal, reuse CI test keys, or confuse updater signatures with OS signing/notarization. src-tauri/updater-public-key.txtis the public production trust root. Private updater keys remain outside all repositories; never commit them.
Verification
Run from repository root:
npm ci
npm test
npm run build
(cd src-tauri && /home/emil/.cargo/bin/cargo test)
npm run tauri:dev
tauri:dev is for local desktop testing. A successful web build alone does
not prove Tauri commands work.
See PLAN.md for known gaps. Never label browser preview or unit tests as
a successful cold game install / Microsoft OAuth / Windows/macOS beta test.
Working conventions
- Keep UI copy in Russian; code, identifiers and errors may remain English.
- Prefer a small vertical slice with tests over unused abstractions.
- Existing working-tree changes belong to the user unless this task created
them. Inspect
git statusbefore staging. - Update this file and
docs/launcher-architecture.mdwhenever the trust model, endpoint contract, storage layout, or release workflow changes.