3.3 KiB
ShaCraft Launcher architecture
Current capability
The launcher persists local settings, synchronises Aeronautics mod/config
files from the signed ShaCraft v2 manifest, installs the exact Minecraft +
NeoForge version the manifest specifies, and launches the game. Players can
launch either with a real Microsoft account or with a local offline profile
(nickname + deterministic offline UUID) — see docs/game-trust-boundary.md
and AGENTS.md's trust model section.
The interface also shows a live Aeronautics player count from the fixed,
read-only https://shacraft.ru/api/online/aoc endpoint. It is display-only:
the result never controls files, versions, URLs, or the launch command.
Not yet implemented: a user-selectable profile directory, a "reset managed files only" recovery action, and signed cross-platform release builds of the launcher itself. Do not represent these as completed in UI or release notes.
Data flow
Two independent pipelines feed one launch:
ShaCraft manifest (mods/config + which MC/loader/Java version to use)
signed-manifest endpoint -> Ed25519 verification (remote.rs)
-> manifest schema + URL/path validation (manifest.rs)
-> temporary download, SHA-256 verification, atomic replacement (profile.rs)
Game itself (never controlled by the manifest above)
Mojang version manifest -> SHA-1-verified version JSON (mojang.rs)
-> Java 21 via Adoptium if none installed (runtime.rs)
-> NeoForge's own installer, run headlessly (neoforge.rs)
-> generic inheritsFrom merge of the two version JSONs (mojang.rs)
-> SHA-1-verified merged libraries + platform natives (mojang.rs)
-> real Microsoft/Xbox/Minecraft Services login (msa.rs)
-> java process spawned with the merged classpath/args (launch.rs)
Profiles (ShaCraft-managed mods/config, and the player's own worlds/
screenshots/resourcepacks) live below Tauri's app_data_dir()/profiles/ <profile-id> — this becomes --gameDir. The shared vanilla+NeoForge
install (versions/libraries/assets/runtime, reused across profiles that
target the same Minecraft version) lives at app_data_dir()/game. Settings
live at app_data_dir()/settings.json, the Microsoft refresh token at
app_data_dir()/account.json (mode 600). None of these should be assumed to
be the system .minecraft directory.
Aeronautics contract
- Profile ID:
aeronautics - Manifest endpoint:
https://shacraft.ru/api/launcher/v2/profiles/aeronautics/signed-manifest - Payload: manifest schema v1; also carries
minecraft.{version, loader, javaMajor}(currently 1.21.1, NeoForge 21.1.248, Java 21) — the launcher reads this rather than hardcoding it, so a server-side version bump needs no launcher release. - ShaCraft download files: HTTPS only, exact hosts
shacraft.ruandcdn.shacraft.ru.
Planned but not implemented
- User-selectable profile directory and structured launcher logs.
- "Reset managed files only" recovery action that doesn't touch player worlds/screenshots/resourcepacks.
- Signed, cross-platform release builds of the launcher itself.
- Real per-stage byte progress for the Java/NeoForge install steps (currently start/done only — the dominant, user-visible wait, asset downloading, already reports real bytes).
Do not represent these as completed features in UI or release notes.