Partially added matrices
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+5
-1
@@ -4,6 +4,10 @@ layout(location = 0) in vec3 inPosition;
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layout(location = 1) in vec3 inNormal;
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layout(location = 2) in vec2 inUV;
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layout(binding = 0) uniform UniformBufferObject {
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mat4 model;
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} ubo;
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layout(location = 0) out vec3 fragColor;
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vec2 positions[3] = vec2[](
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@@ -19,6 +23,6 @@ vec3 colors[3] = vec3[] (
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);
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void main() {
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gl_Position = vec4(inPosition, 1.0);
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gl_Position = ubo.model * vec4(inPosition, 1.0);
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fragColor = inNormal;
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}
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