Files
vulkan_tweaking/shaders/shader.frag
T
2025-03-27 15:07:08 +03:00

8 lines
147 B
GLSL

#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0);
}