P1b: SQLite project, content-addressed assets, autosave and undo
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Sound is terrain. A sampling instrument where material is cut in a quarry, laid as stones in a nave, and played by a hand or an agent through the same verbs.
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This repository is **P1a**: the engine, the wire, the descent, and the material room. A found sound can be imported, decoded and cut into sixteen faces, struck on its own, or laid on a vein and heard in the loop. The visual demo in [`reference/demo`](reference/demo) remains a design reference, not the codebase. The roadmap is in [`docs/PLAN.md`](docs/PLAN.md).
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This repository is **P1b**: the engine, the wire, the descent, the material room, and a project that survives a restart. A found sound can be imported, cut into sixteen faces, laid on a vein and heard in the loop; tempo, gains and pattern edits are autosaved and reversible. The visual demo in [`reference/demo`](reference/demo) remains a design reference, not the codebase. The roadmap is in [`docs/PLAN.md`](docs/PLAN.md).
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## What is real
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- **Rust engine.** `cpal` output at 48 kHz, five veins, a sixteen-step phrase, a fixed voice pool, per-vein levels and gains, a bar clock. Procedural voices for empty pattern rows; real sample voices for rows with a face. No Web Audio.
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- **Material.** Import through the local wire; `symphonia` decodes WAV/FLAC/MP3/OGG; onset analysis finds seams and cuts sixteen faces with RMS, rank and waveform peaks; the archive keeps the mono f32 samples. The sample rate is preserved and the engine handles the playback ratio.
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- **Project.** A portable folder: `project.db` (SQLite) plus `assets/`. On daemon start it loads the cores, pattern, tempo, gains and journal; every project edit autosaves. The default is `~/.local/share/zhila/descent-04`; use `--project PATH` for another. The project name is shown in the top rail.
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- **Undo/redo.** Tempo, gains and pattern steps/faces push a small history; `Ctrl/⌘+Z` and `Shift+Ctrl/⌘+Z`, or the rail buttons. The journal records every edit. History is per session: after a reload the project is restored, the undo stack starts empty.
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- **Quarry.** Import, core strip, zoomed waveform with face boundaries, sixteen-face wall, face audition, seal and stats; assign a face to a pattern row; edit the sixteen steps; strike a face; all against the live session.
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- **Protocol v1.** JSON control frames, a 31-byte binary meter frame, and a binary import path (an import header followed by the audio bytes). Snapshot, results, events, token and origin guard.
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- **Session + journal.** Validation, revisions, a journal for project edits (tempo, gains, pattern faces and steps); play, stop and strikes are performance, not history.
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@@ -54,7 +58,7 @@ cd app
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./src-tauri/target/release/zhila-app
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```
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The built window embeds the surface and connects to the daemon at `ws://127.0.0.1:4317`; start the daemon first. `tauri dev` uses the Vite server at `127.0.0.1:5173`. The engine is still the separate daemon in this phase.
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The built window embeds the surface and connects to the daemon at `ws://127.0.0.1:4317`; start the daemon first. `tauri dev` uses the Vite server at `127.0.0.1:5173`. The engine is still the separate daemon in this phase. Rebuild the native app after any UI change; the binary embeds `ui/dist` at compile time.
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Controls: `space` play/stop · `s` strike the selected face in the quarry or the selected vein in the nave · `1`–`5` select a vein (nave) or a pattern row (quarry) · click a face to select, double-click to strike · tempo `−` / `+`.
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@@ -67,7 +71,8 @@ crates/zhila-protocol wire types, binary meter frame, cores/faces, tests
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crates/zhila-core session, journal, material snapshot, engine trait
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crates/zhila-engine cpal stream, procedural + sample voices, levels
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crates/zhila-material decode, onset analysis, sixteen faces, peaks
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crates/zhila-daemon WebSocket daemon, auth, binary import
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crates/zhila-project SQLite project, assets, load/save, undo persistence
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crates/zhila-daemon WebSocket daemon, auth, binary import, autosave
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ui Svelte 5 surface: descent + quarry
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fixtures a small click track for the smoke tests
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app Tauri 2 shell (built; engine remains the daemon)
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@@ -81,20 +86,23 @@ reference/demo the earlier design demo
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./scripts/check.sh # fmt, clippy, cargo tests, svelte-check, build
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node scripts/wire-smoke.mjs # daemon running
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node scripts/material-smoke.mjs # daemon running: import, face, play
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node scripts/persistence-smoke.mjs # spawned daemon: import/edit/undo/restart
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npm --prefix ui run smoke # daemon + Vite: P0 regression, screenshots
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npm --prefix ui run quarry-smoke # daemon + Vite: import, assign, play, screenshots
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npm --prefix ui run project-smoke # daemon + Vite: project, undo, import, screenshots
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npm --prefix ui run restored-smoke # after restarting the daemon on the saved project
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```
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`npm --prefix ui run smoke` writes `preview-p0*.png`; `quarry-smoke` writes `preview-p1-*.png`.
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## P1a limits (next, not hidden)
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## P1b limits (next, not hidden)
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- The archive is in memory. There is no save/load yet; a daemon restart loses imported cores and pattern edits. Persistence is the next slice.
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- The project persists, but undo history does not: after a reload the undo stack starts empty. The journal is stored for audit, not reconstructed into undo.
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- No recording, no waveform trimming, no manual cut/loop points; the sixteen faces are automatic seams.
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- No undo/redo for pattern edits yet; the journal records them, the surface does not expose history.
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- One fixed two-bar phrase and five veins; pattern rows are veins, one face per row, no per-step face or pitch.
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- The Tauri binary currently embeds an older surface build; rebuild it after UI changes (`npm --prefix ui run build`, then `tauri build`). The engine remains the separate daemon.
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- Formats depend on symphonia; WAV is the tested path. AIFF, multi-channel files and very long files are not specifically handled.
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- No agent/MCP in this phase.
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- The Tauri shell now builds and runs; the engine is still the separate daemon (embedding is next).
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The next slice is P1b: a project file and SQLite journal, an asset archive, autosave and reload, undo for pattern edits, recording, and waveform trimming. Then the arrangement and the agent. The plan is in [`docs/PLAN.md`](docs/PLAN.md); the P1a notes are in [`docs/P1.md`](docs/P1.md).
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The next slice is P1c: recording, waveform trimming, reconstructed undo across reloads, and embedding the engine inside the Tauri backend. Then the arrangement and the agent. The plan is in [`docs/PLAN.md`](docs/PLAN.md); the phase notes are in [`docs/P1.md`](docs/P1.md).
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