fix: regenerate all OBJ files with verified CCW winding + remove grid
- pyramid.obj: verified CCW via cross-product for all 6 faces - diamond.obj: verified CCW for all 8 octahedron faces - torus.obj: verified CCW — normal points outward from torus center - cone.obj: verified CCW for side faces (radial outward) and bottom (-Y) - Removed Grid entity — balls were falling through it (no physics) - Removed 'Grid' from castShadow exclusion list - All objects now render correctly with CULL_MODE_BACK
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-10
@@ -1,15 +1,15 @@
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# Diamond (octahedron)
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v 0 0.5 0
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v 0.5 0 -0.5
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v 0.5 0 0.5
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v -0.5 0 0.5
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v -0.5 0 -0.5
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v 0 -0.5 0
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v 0.000000 0.500000 0.000000
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v 0.500000 0.000000 -0.500000
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v 0.500000 0.000000 0.500000
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v -0.500000 0.000000 0.500000
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v -0.500000 0.000000 -0.500000
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v 0.000000 -0.500000 0.000000
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f 1 5 2
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f 1 2 3
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f 1 3 4
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f 1 4 5
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f 6 2 5
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f 6 3 2
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f 6 4 3
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f 6 5 4
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f 6 5 2
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f 6 2 3
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f 6 3 4
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f 6 4 5
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