fix: regenerate all OBJ files with verified CCW winding + remove grid

- pyramid.obj: verified CCW via cross-product for all 6 faces
- diamond.obj: verified CCW for all 8 octahedron faces
- torus.obj: verified CCW — normal points outward from torus center
- cone.obj: verified CCW for side faces (radial outward) and bottom (-Y)
- Removed Grid entity — balls were falling through it (no physics)
- Removed 'Grid' from castShadow exclusion list
- All objects now render correctly with CULL_MODE_BACK
This commit is contained in:
emil28092005
2026-06-18 22:41:54 +03:00
parent cd8c6de191
commit 19bed7fe1a
6 changed files with 798 additions and 803 deletions
+10 -10
View File
@@ -1,15 +1,15 @@
# Diamond (octahedron)
v 0 0.5 0
v 0.5 0 -0.5
v 0.5 0 0.5
v -0.5 0 0.5
v -0.5 0 -0.5
v 0 -0.5 0
v 0.000000 0.500000 0.000000
v 0.500000 0.000000 -0.500000
v 0.500000 0.000000 0.500000
v -0.500000 0.000000 0.500000
v -0.500000 0.000000 -0.500000
v 0.000000 -0.500000 0.000000
f 1 5 2
f 1 2 3
f 1 3 4
f 1 4 5
f 6 2 5
f 6 3 2
f 6 4 3
f 6 5 4
f 6 5 2
f 6 2 3
f 6 3 4
f 6 4 5