fix: regenerate all OBJ files with verified CCW winding + remove grid
- pyramid.obj: verified CCW via cross-product for all 6 faces - diamond.obj: verified CCW for all 8 octahedron faces - torus.obj: verified CCW — normal points outward from torus center - cone.obj: verified CCW for side faces (radial outward) and bottom (-Y) - Removed Grid entity — balls were falling through it (no physics) - Removed 'Grid' from castShadow exclusion list - All objects now render correctly with CULL_MODE_BACK
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