fix: wider FOV (81°) for more distance

This commit is contained in:
emil28092005
2026-06-18 13:23:19 +03:00
parent c9358bf080
commit 1a277abc7a
+1 -1
View File
@@ -271,7 +271,7 @@ internal sealed unsafe class VulkanRenderer : IRenderer, Engine.Graphics.IScreen
private Matrix4x4 ComputeViewProjection()
{
var aspect = (float)_swapchain.Extent.Width / (float)_swapchain.Extent.Height;
var proj = Matrix4x4.CreatePerspectiveFieldOfView(MathF.PI / 3f, aspect, 0.1f, 100f);
var proj = Matrix4x4.CreatePerspectiveFieldOfView(MathF.PI * 0.45f, aspect, 0.1f, 100f);
var view = Matrix4x4.CreateLookAt(new Vector3(0, 0, -6), Vector3.Zero, Vector3.UnitY);
return view * proj;
}