fix: wider FOV (60°) + camera z=-6 for better view

This commit is contained in:
emil28092005
2026-06-18 13:22:41 +03:00
parent 51f94b8923
commit c9358bf080
+3 -2
View File
@@ -271,8 +271,9 @@ internal sealed unsafe class VulkanRenderer : IRenderer, Engine.Graphics.IScreen
private Matrix4x4 ComputeViewProjection()
{
var aspect = (float)_swapchain.Extent.Width / (float)_swapchain.Extent.Height;
var proj = Matrix4x4.CreatePerspectiveFieldOfView(MathF.PI / 4f, aspect, 0.1f, 100f);
var view = Matrix4x4.CreateLookAt(new Vector3(0, 0, -12), Vector3.Zero, Vector3.UnitY); return view * proj;
var proj = Matrix4x4.CreatePerspectiveFieldOfView(MathF.PI / 3f, aspect, 0.1f, 100f);
var view = Matrix4x4.CreateLookAt(new Vector3(0, 0, -6), Vector3.Zero, Vector3.UnitY);
return view * proj;
}
private static void TransitionImageLayout(VkCommandBuffer cmd, VkImage image,