fix: VK_INDEX_TYPE_UINT32 (was UINT16) + remove unused depth from pipeline

- vkCmdBindIndexBuffer indexType changed from 0 (UINT16) to 1 (UINT32)
  to match uint[] index data — this was causing black screen
- Removed depth stencil state, depth attachment format, and depth
  rendering attachment from pipeline/renderer (depth buffer still
  created in swapchain but unused)
This commit is contained in:
emil28092005
2026-06-18 12:59:01 +03:00
parent aca8d1ab4d
commit 233041ab00
6 changed files with 18 additions and 46 deletions
+5 -22
View File
@@ -34,7 +34,7 @@ internal sealed unsafe class VulkanRenderer : IRenderer, Engine.Graphics.IScreen
var vertSpv = LoadShader("Shaders/triangle.vert.spv");
var fragSpv = LoadShader("Shaders/triangle.frag.spv");
_pipeline = new VulkanPipeline(ctx.Device, swapchain.Format, swapchain.DepthFormat, vertSpv, fragSpv);
_pipeline = new VulkanPipeline(ctx.Device, swapchain.Format, vertSpv, fragSpv);
_frameResources = new VulkanFrameResources(ctx.Device, ctx.GraphicsQueueFamilyIndex,
swapchain.ImageCount, ctx, _pipeline.DescriptorSetLayout);
@@ -115,11 +115,6 @@ internal sealed unsafe class VulkanRenderer : IRenderer, Engine.Graphics.IScreen
0, 0,
0x400, 0x100);
TransitionImageLayoutDepth(cmd, _swapchain.DepthImage,
VkImageLayout.Undefined, VkImageLayout.DepthStencilAttachmentOptimal,
0, 0,
0x100, 0x200);
var clearValue = new VkClearValue
{
Color = new VkClearColorValue { Float0 = 0.02f, Float1 = 0.02f, Float2 = 0.02f, Float3 = 1.0f },
@@ -140,16 +135,6 @@ internal sealed unsafe class VulkanRenderer : IRenderer, Engine.Graphics.IScreen
clearValue = clearValue,
};
var depthAttachment = new VkRenderingAttachmentInfo
{
sType = VkStructureType.RenderingAttachmentInfo,
imageView = _swapchain.DepthImageView,
imageLayout = VkImageLayout.DepthStencilAttachmentOptimal,
loadOp = VkAttachmentLoadOp.Clear,
storeOp = VkAttachmentStoreOp.Store,
clearValue = depthClearValue,
};
var renderingInfo = new VkRenderingInfo
{
sType = VkStructureType.RenderingInfo,
@@ -161,7 +146,6 @@ internal sealed unsafe class VulkanRenderer : IRenderer, Engine.Graphics.IScreen
layerCount = 1,
colorAttachmentCount = 1,
pColorAttachments = &colorAttachment,
pDepthAttachment = &depthAttachment,
};
Vk.vkCmdBeginRendering(cmd, &renderingInfo);
@@ -192,11 +176,10 @@ internal sealed unsafe class VulkanRenderer : IRenderer, Engine.Graphics.IScreen
ulong offset = 0;
Vk.vkCmdBindVertexBuffers(cmd, 0, 1, &bufferHandle, &offset);
Vk.vkCmdBindIndexBuffer(cmd, _indexBuffer.Buffer, 0, 0);
Vk.vkCmdBindIndexBuffer(cmd, _indexBuffer.Buffer, 0, 1);
var angle = _totalTime;
var model = Matrix4x4.CreateRotationZ(angle) * Matrix4x4.CreateRotationX(angle * 0.3f);
Vk.vkCmdPushConstants(cmd, _pipeline.PipelineLayout, VkShaderStageFlags.Vertex, 0, 64, &model);
Vk.vkCmdPushConstants(cmd, _pipeline.PipelineLayout, VkShaderStageFlags.Vertex, 0, 4, &angle);
Vk.vkCmdDrawIndexed(cmd, _indexCount, 1, 0, 0, 0);
@@ -273,8 +256,8 @@ internal sealed unsafe class VulkanRenderer : IRenderer, Engine.Graphics.IScreen
{
var aspect = (float)_swapchain.Extent.Width / (float)_swapchain.Extent.Height;
var proj = Matrix4x4.CreatePerspectiveFieldOfView(MathF.PI / 4f, aspect, 0.1f, 100f);
var view = Matrix4x4.CreateLookAt(new Vector3(0, 0, 3), Vector3.Zero, Vector3.UnitY);
return proj * view;
var view = Matrix4x4.CreateLookAt(new Vector3(0, 0, -2), Vector3.Zero, Vector3.UnitY);
return view * proj;
}
private static void TransitionImageLayout(VkCommandBuffer cmd, VkImage image,