fix: remove shadow mapping, keep all other improvements

Shadow mapping removed — Raylib's DrawModelEx doesn't support
multi-texture-unit binding needed for shadow map sampling.
Kept: linear gamma, per-channel Fresnel, point/directional lights,
correct CW normals, backface culling, floor entity.
66/66 tests passing.
This commit is contained in:
emil28092005
2026-06-17 16:33:12 +03:00
parent c82ff48119
commit 23cac8052c
2 changed files with 4 additions and 335 deletions
+2 -2
View File
@@ -9,12 +9,12 @@ Size=216,107
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[Window][Inspector]
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