feat: Step 2 colored triangle with Vulkan graphics pipeline
This commit is contained in:
@@ -24,3 +24,4 @@ Thumbs.db
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!*.csproj
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!*.sln
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!launchSettings.json
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.playwright-mcp/
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@@ -8,7 +8,7 @@ class Program
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{
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static void Main(string[] args)
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{
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Console.WriteLine("Cortex Engine Step 1 — Starting up...");
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Console.WriteLine("Cortex Engine Step 2 — Starting up...");
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try
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{
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@@ -17,7 +17,7 @@ class Program
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var input = new InputMapping();
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using var vulkan = new VulkanContext(window, enableValidation: true);
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using var swapchain = new Swapchain(vulkan);
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using var renderer = new ClearRenderer(vulkan, swapchain);
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using var renderer = new TriangleRenderer(vulkan, swapchain);
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var frames = 0;
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var lastFpsTime = 0.0;
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@@ -30,13 +30,7 @@ class Program
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// Note: SDL events are already polled in PumpEvents.
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// In a real engine, the window would expose an event iterator.
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// Animate clear color over time.
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var t = (float)timing.TotalTime;
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var r = MathF.Sin(t * 0.5f) * 0.5f + 0.5f;
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var g = MathF.Sin(t * 0.7f + 2.0f) * 0.5f + 0.5f;
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var b = MathF.Sin(t * 0.9f + 4.0f) * 0.5f + 0.5f;
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renderer.RenderFrame(r, g, b);
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renderer.RenderFrame();
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frames++;
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if (timing.TotalTime - lastFpsTime >= 1.0)
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@@ -12,10 +12,10 @@ public sealed unsafe class ClearRenderer : IDisposable
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private readonly VulkanContext _context;
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private readonly Swapchain _swapchain;
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private VkCommandPool _commandPool;
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private VkCommandBuffer[] _commandBuffers;
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private VkSemaphore[] _imageAvailableSemaphores;
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private VkSemaphore[] _renderFinishedSemaphores;
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private VkFence[] _inFlightFences;
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private VkCommandBuffer[] _commandBuffers = null!;
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private VkSemaphore[] _imageAvailableSemaphores = null!;
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private VkSemaphore[] _renderFinishedSemaphores = null!;
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private VkFence[] _inFlightFences = null!;
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private int _currentFrame;
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public ClearRenderer(VulkanContext context, Swapchain swapchain)
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@@ -21,6 +21,10 @@
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<PackageReference Include="Vortice.Vulkan" Version="3.2.3" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Shaders\*.spv" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Engine.Core\Engine.Core.csproj" />
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</ItemGroup>
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@@ -0,0 +1,24 @@
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using System;
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using System.IO;
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using System.Reflection;
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namespace Engine.Graphics;
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/// <summary>
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/// Loads SPIR-V shader bytecode embedded in the assembly.
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/// </summary>
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public static class ShaderLoader
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{
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public static byte[] Load(string name)
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{
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var assembly = Assembly.GetExecutingAssembly();
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var resourceName = $"Engine.Graphics.Shaders.{name}";
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using var stream = assembly.GetManifestResourceStream(resourceName)
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?? throw new InvalidOperationException($"Embedded shader resource not found: {resourceName}");
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using var memory = new MemoryStream();
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stream.CopyTo(memory);
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return memory.ToArray();
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}
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}
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Binary file not shown.
Binary file not shown.
@@ -12,9 +12,9 @@ public sealed unsafe class Swapchain : IDisposable
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private readonly VulkanContext _context;
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private VkRenderPass _renderPass;
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private VkSwapchainKHR _swapchain;
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private VkImage[] _images;
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private VkImageView[] _imageViews;
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private VkFramebuffer[] _framebuffers;
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private VkImage[] _images = null!;
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private VkImageView[] _imageViews = null!;
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private VkFramebuffer[] _framebuffers = null!;
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private VkSurfaceFormatKHR _surfaceFormat;
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private VkPresentModeKHR _presentMode;
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private VkExtent2D _extent;
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@@ -0,0 +1,217 @@
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using System;
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using Vortice.Vulkan;
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namespace Engine.Graphics;
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/// <summary>
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/// Renders a colored triangle using a vertex buffer and a simple graphics pipeline.
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/// </summary>
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public sealed unsafe class TriangleRenderer : IDisposable
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{
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private readonly VulkanContext _context;
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private readonly Swapchain _swapchain;
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private readonly VulkanPipeline _pipeline;
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private readonly VertexBuffer _vertexBuffer;
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private VkCommandPool _commandPool;
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private VkCommandBuffer[] _commandBuffers = null!;
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private VkSemaphore[] _imageAvailableSemaphores = null!;
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private VkSemaphore[] _renderFinishedSemaphores = null!;
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private VkFence[] _inFlightFences = null!;
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private int _currentFrame;
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public TriangleRenderer(VulkanContext context, Swapchain swapchain)
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{
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_context = context;
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_swapchain = swapchain;
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_pipeline = new VulkanPipeline(context, swapchain);
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_vertexBuffer = CreateTriangleBuffer();
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CreateCommandPool();
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CreateCommandBuffers();
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CreateSyncObjects();
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}
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private VertexBuffer CreateTriangleBuffer()
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{
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var vertices = new[]
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{
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// Position (vec2) + Color (vec3)
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0.0f, -0.5f, 1.0f, 0.0f, 0.0f,
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0.5f, 0.5f, 0.0f, 1.0f, 0.0f,
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-0.5f, 0.5f, 0.0f, 0.0f, 1.0f
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};
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var bytes = new byte[vertices.Length * sizeof(float)];
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fixed (byte* p = bytes)
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fixed (float* v = vertices)
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{
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Buffer.MemoryCopy(v, p, bytes.Length, vertices.Length * sizeof(float));
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}
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return new VertexBuffer(_context, bytes);
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}
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private void CreateCommandPool()
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{
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var createInfo = new VkCommandPoolCreateInfo
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{
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sType = VkStructureType.CommandPoolCreateInfo,
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queueFamilyIndex = _context.GraphicsFamilyIndex,
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flags = VkCommandPoolCreateFlags.ResetCommandBuffer
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};
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var result = _context.DeviceApi.vkCreateCommandPool(&createInfo, null, out _commandPool);
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if (result != VkResult.Success)
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throw new InvalidOperationException($"vkCreateCommandPool failed: {result}");
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}
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private void CreateCommandBuffers()
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{
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_commandBuffers = new VkCommandBuffer[2];
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for (var i = 0; i < _commandBuffers.Length; i++)
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{
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var allocInfo = new VkCommandBufferAllocateInfo
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{
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sType = VkStructureType.CommandBufferAllocateInfo,
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commandPool = _commandPool,
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level = VkCommandBufferLevel.Primary,
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commandBufferCount = 1
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};
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var result = _context.DeviceApi.vkAllocateCommandBuffer(&allocInfo, out _commandBuffers[i]);
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if (result != VkResult.Success)
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throw new InvalidOperationException($"vkAllocateCommandBuffers failed: {result}");
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}
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}
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private void CreateSyncObjects()
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{
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_imageAvailableSemaphores = new VkSemaphore[2];
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_renderFinishedSemaphores = new VkSemaphore[2];
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_inFlightFences = new VkFence[2];
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var semaphoreInfo = new VkSemaphoreCreateInfo { sType = VkStructureType.SemaphoreCreateInfo };
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var fenceInfo = new VkFenceCreateInfo
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{
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sType = VkStructureType.FenceCreateInfo,
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flags = VkFenceCreateFlags.Signaled
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};
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for (var i = 0; i < 2; i++)
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{
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_context.DeviceApi.vkCreateSemaphore(&semaphoreInfo, null, out _imageAvailableSemaphores[i]);
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_context.DeviceApi.vkCreateSemaphore(&semaphoreInfo, null, out _renderFinishedSemaphores[i]);
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_context.DeviceApi.vkCreateFence(&fenceInfo, null, out _inFlightFences[i]);
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}
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}
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public void RenderFrame()
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{
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var frame = _currentFrame % 2;
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_context.DeviceApi.vkWaitForFences(_inFlightFences[frame], true, ulong.MaxValue);
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_context.DeviceApi.vkResetFences(_inFlightFences[frame]);
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var result = _context.DeviceApi.vkAcquireNextImageKHR(
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_swapchain.Handle,
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ulong.MaxValue,
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_imageAvailableSemaphores[frame],
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VkFence.Null,
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out var imageIndex);
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if (result == VkResult.ErrorOutOfDateKHR)
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return;
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var cmd = _commandBuffers[frame];
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_context.DeviceApi.vkResetCommandBuffer(cmd, VkCommandBufferResetFlags.None);
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var beginInfo = new VkCommandBufferBeginInfo
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{
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sType = VkStructureType.CommandBufferBeginInfo,
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flags = VkCommandBufferUsageFlags.OneTimeSubmit
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};
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_context.DeviceApi.vkBeginCommandBuffer(cmd, &beginInfo);
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var clearColor = new VkClearValue(0.0f, 0.0f, 0.0f, 1.0f);
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var renderPassInfo = new VkRenderPassBeginInfo
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{
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sType = VkStructureType.RenderPassBeginInfo,
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renderPass = _swapchain.RenderPass,
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framebuffer = _swapchain.Framebuffers[imageIndex],
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renderArea = new VkRect2D(0, 0, _swapchain.Extent.width, _swapchain.Extent.height),
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clearValueCount = 1,
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pClearValues = &clearColor
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};
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_context.DeviceApi.vkCmdBeginRenderPass(cmd, &renderPassInfo, VkSubpassContents.Inline);
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_context.DeviceApi.vkCmdBindPipeline(cmd, VkPipelineBindPoint.Graphics, _pipeline.Handle);
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var viewport = new VkViewport(0, 0, _swapchain.Extent.width, _swapchain.Extent.height, 0, 1);
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var scissor = new VkRect2D(0, 0, _swapchain.Extent.width, _swapchain.Extent.height);
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_context.DeviceApi.vkCmdSetViewport(cmd, 0, viewport);
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_context.DeviceApi.vkCmdSetScissor(cmd, 0, scissor);
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var vertexBuffer = _vertexBuffer.Buffer;
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var offset = 0ul;
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_context.DeviceApi.vkCmdBindVertexBuffers(cmd, 0, 1, &vertexBuffer, &offset);
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_context.DeviceApi.vkCmdDraw(cmd, 3, 1, 0, 0);
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_context.DeviceApi.vkCmdEndRenderPass(cmd);
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_context.DeviceApi.vkEndCommandBuffer(cmd);
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var waitSemaphore = _imageAvailableSemaphores[frame];
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var signalSemaphore = _renderFinishedSemaphores[frame];
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var stageMask = VkPipelineStageFlags.ColorAttachmentOutput;
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var submitInfo = new VkSubmitInfo
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{
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sType = VkStructureType.SubmitInfo,
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waitSemaphoreCount = 1,
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pWaitSemaphores = &waitSemaphore,
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pWaitDstStageMask = &stageMask,
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commandBufferCount = 1,
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pCommandBuffers = &cmd,
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signalSemaphoreCount = 1,
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pSignalSemaphores = &signalSemaphore
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};
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_context.DeviceApi.vkQueueSubmit(_context.GraphicsQueue, 1, &submitInfo, _inFlightFences[frame]);
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var swapchain = _swapchain.Handle;
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var presentInfo = new VkPresentInfoKHR
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{
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sType = VkStructureType.PresentInfoKHR,
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waitSemaphoreCount = 1,
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pWaitSemaphores = &signalSemaphore,
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swapchainCount = 1,
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pSwapchains = &swapchain,
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pImageIndices = &imageIndex
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};
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_context.DeviceApi.vkQueuePresentKHR(_context.PresentQueue, &presentInfo);
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_currentFrame++;
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}
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public void Dispose()
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{
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_context.DeviceApi.vkDeviceWaitIdle();
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for (var i = 0; i < 2; i++)
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{
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if (_renderFinishedSemaphores[i] != VkSemaphore.Null)
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_context.DeviceApi.vkDestroySemaphore(_renderFinishedSemaphores[i]);
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if (_imageAvailableSemaphores[i] != VkSemaphore.Null)
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_context.DeviceApi.vkDestroySemaphore(_imageAvailableSemaphores[i]);
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if (_inFlightFences[i] != VkFence.Null)
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_context.DeviceApi.vkDestroyFence(_inFlightFences[i]);
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}
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if (_commandPool != VkCommandPool.Null)
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_context.DeviceApi.vkDestroyCommandPool(_commandPool);
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_vertexBuffer.Dispose();
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_pipeline.Dispose();
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}
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}
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@@ -0,0 +1,105 @@
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using System;
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using Vortice.Vulkan;
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namespace Engine.Graphics;
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/// <summary>
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/// Interleaved vertex: vec2 position + vec3 color.
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/// </summary>
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public sealed unsafe class VertexBuffer : IDisposable
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{
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private readonly VulkanContext _context;
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public VkBuffer Buffer { get; }
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public VkDeviceMemory Memory { get; }
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public ulong Size { get; }
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public VertexBuffer(VulkanContext context, ReadOnlySpan<byte> data)
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{
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_context = context;
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Size = (ulong)data.Length;
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Buffer = CreateBuffer(Size, VkBufferUsageFlags.VertexBuffer);
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var memoryRequirements = GetMemoryRequirements(Buffer);
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Memory = AllocateMemory(memoryRequirements, VkMemoryPropertyFlags.HostVisible | VkMemoryPropertyFlags.HostCoherent);
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var result = _context.DeviceApi.vkBindBufferMemory(Buffer, Memory, 0);
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if (result != VkResult.Success)
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throw new InvalidOperationException($"vkBindBufferMemory failed: {result}");
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CopyData(data);
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}
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private VkBuffer CreateBuffer(ulong size, VkBufferUsageFlags usage)
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{
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var createInfo = new VkBufferCreateInfo
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{
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sType = VkStructureType.BufferCreateInfo,
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size = size,
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usage = usage,
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sharingMode = VkSharingMode.Exclusive
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};
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var result = _context.DeviceApi.vkCreateBuffer(&createInfo, null, out var buffer);
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if (result != VkResult.Success)
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throw new InvalidOperationException($"vkCreateBuffer failed: {result}");
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return buffer;
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}
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private VkMemoryRequirements GetMemoryRequirements(VkBuffer buffer)
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{
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_context.DeviceApi.vkGetBufferMemoryRequirements(buffer, out var requirements);
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return requirements;
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}
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private VkDeviceMemory AllocateMemory(VkMemoryRequirements requirements, VkMemoryPropertyFlags properties)
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{
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var memoryTypeIndex = FindMemoryType(requirements.memoryTypeBits, properties);
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var allocateInfo = new VkMemoryAllocateInfo
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{
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sType = VkStructureType.MemoryAllocateInfo,
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allocationSize = requirements.size,
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memoryTypeIndex = memoryTypeIndex
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};
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var result = _context.DeviceApi.vkAllocateMemory(&allocateInfo, null, out var memory);
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if (result != VkResult.Success)
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throw new InvalidOperationException($"vkAllocateMemory failed: {result}");
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return memory;
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}
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private uint FindMemoryType(uint typeFilter, VkMemoryPropertyFlags properties)
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{
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_context.InstanceApi.vkGetPhysicalDeviceMemoryProperties(_context.PhysicalDevice, out var memoryProperties);
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for (var i = 0; i < memoryProperties.memoryTypeCount; i++)
|
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{
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if ((typeFilter & (1u << i)) != 0 &&
|
||||
(memoryProperties.memoryTypes[i].propertyFlags & properties) == properties)
|
||||
{
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return (uint)i;
|
||||
}
|
||||
}
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throw new InvalidOperationException("Failed to find suitable memory type.");
|
||||
}
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||||
|
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private void CopyData(ReadOnlySpan<byte> data)
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{
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void* mappedData;
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var result = _context.DeviceApi.vkMapMemory(Memory, 0, Size, VkMemoryMapFlags.None, &mappedData);
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if (result != VkResult.Success)
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throw new InvalidOperationException($"vkMapMemory failed: {result}");
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fixed (byte* src = data)
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{
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System.Buffer.MemoryCopy(src, mappedData, (long)Size, data.Length);
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}
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_context.DeviceApi.vkUnmapMemory(Memory);
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}
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||||
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public void Dispose()
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{
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_context.DeviceApi.vkDeviceWaitIdle();
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_context.DeviceApi.vkDestroyBuffer(Buffer);
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_context.DeviceApi.vkFreeMemory(Memory);
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||||
}
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}
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@@ -0,0 +1,225 @@
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using System;
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using Vortice.Vulkan;
|
||||
|
||||
namespace Engine.Graphics;
|
||||
|
||||
/// <summary>
|
||||
/// A simple graphics pipeline for a single vertex/fragment shader pair.
|
||||
/// Assumes a triangle with vec2 position + vec3 color per vertex.
|
||||
/// </summary>
|
||||
public sealed unsafe class VulkanPipeline : IDisposable
|
||||
{
|
||||
private readonly VulkanContext _context;
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private readonly Swapchain _swapchain;
|
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|
||||
public VkPipeline Handle { get; }
|
||||
public VkPipelineLayout Layout { get; }
|
||||
private readonly VkShaderModule _vertexModule;
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||||
private readonly VkShaderModule _fragmentModule;
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||||
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||||
public VulkanPipeline(VulkanContext context, Swapchain swapchain)
|
||||
{
|
||||
_context = context;
|
||||
_swapchain = swapchain;
|
||||
|
||||
_vertexModule = CreateShaderModule("vertex.spv");
|
||||
_fragmentModule = CreateShaderModule("fragment.spv");
|
||||
|
||||
Layout = CreatePipelineLayout();
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||||
Handle = CreateGraphicsPipeline();
|
||||
}
|
||||
|
||||
private VkShaderModule CreateShaderModule(string resourceName)
|
||||
{
|
||||
var code = ShaderLoader.Load(resourceName);
|
||||
if (code.Length % 4 != 0)
|
||||
throw new InvalidOperationException($"Shader {resourceName} size is not a multiple of 4.");
|
||||
|
||||
fixed (byte* pCode = code)
|
||||
{
|
||||
var createInfo = new VkShaderModuleCreateInfo
|
||||
{
|
||||
sType = VkStructureType.ShaderModuleCreateInfo,
|
||||
codeSize = (nuint)code.Length,
|
||||
pCode = (uint*)pCode
|
||||
};
|
||||
|
||||
var result = _context.DeviceApi.vkCreateShaderModule(&createInfo, null, out var module);
|
||||
if (result != VkResult.Success)
|
||||
throw new InvalidOperationException($"vkCreateShaderModule failed for {resourceName}: {result}");
|
||||
return module;
|
||||
}
|
||||
}
|
||||
|
||||
private VkPipelineLayout CreatePipelineLayout()
|
||||
{
|
||||
var createInfo = new VkPipelineLayoutCreateInfo
|
||||
{
|
||||
sType = VkStructureType.PipelineLayoutCreateInfo,
|
||||
setLayoutCount = 0,
|
||||
pushConstantRangeCount = 0
|
||||
};
|
||||
|
||||
var result = _context.DeviceApi.vkCreatePipelineLayout(&createInfo, null, out var layout);
|
||||
if (result != VkResult.Success)
|
||||
throw new InvalidOperationException($"vkCreatePipelineLayout failed: {result}");
|
||||
return layout;
|
||||
}
|
||||
|
||||
private VkPipeline CreateGraphicsPipeline()
|
||||
{
|
||||
var stages = new[]
|
||||
{
|
||||
new VkPipelineShaderStageCreateInfo
|
||||
{
|
||||
sType = VkStructureType.PipelineShaderStageCreateInfo,
|
||||
stage = VkShaderStageFlags.Vertex,
|
||||
module = _vertexModule,
|
||||
pName = VkStringInterop.ConvertToUnmanaged("main")
|
||||
},
|
||||
new VkPipelineShaderStageCreateInfo
|
||||
{
|
||||
sType = VkStructureType.PipelineShaderStageCreateInfo,
|
||||
stage = VkShaderStageFlags.Fragment,
|
||||
module = _fragmentModule,
|
||||
pName = VkStringInterop.ConvertToUnmanaged("main")
|
||||
}
|
||||
};
|
||||
|
||||
var bindingDescription = new VkVertexInputBindingDescription
|
||||
{
|
||||
binding = 0,
|
||||
stride = (uint)(5 * sizeof(float)),
|
||||
inputRate = VkVertexInputRate.Vertex
|
||||
};
|
||||
|
||||
var attributeDescriptions = new[]
|
||||
{
|
||||
new VkVertexInputAttributeDescription
|
||||
{
|
||||
binding = 0,
|
||||
location = 0,
|
||||
format = VkFormat.R32G32Sfloat,
|
||||
offset = 0
|
||||
},
|
||||
new VkVertexInputAttributeDescription
|
||||
{
|
||||
binding = 0,
|
||||
location = 1,
|
||||
format = VkFormat.R32G32B32Sfloat,
|
||||
offset = (uint)(2 * sizeof(float))
|
||||
}
|
||||
};
|
||||
|
||||
VkPipelineVertexInputStateCreateInfo vertexInputInfo;
|
||||
fixed (VkVertexInputAttributeDescription* pAttributes = attributeDescriptions)
|
||||
{
|
||||
vertexInputInfo = new VkPipelineVertexInputStateCreateInfo
|
||||
{
|
||||
sType = VkStructureType.PipelineVertexInputStateCreateInfo,
|
||||
vertexBindingDescriptionCount = 1,
|
||||
pVertexBindingDescriptions = &bindingDescription,
|
||||
vertexAttributeDescriptionCount = (uint)attributeDescriptions.Length,
|
||||
pVertexAttributeDescriptions = pAttributes
|
||||
};
|
||||
}
|
||||
|
||||
var inputAssembly = new VkPipelineInputAssemblyStateCreateInfo
|
||||
{
|
||||
sType = VkStructureType.PipelineInputAssemblyStateCreateInfo,
|
||||
topology = VkPrimitiveTopology.TriangleList,
|
||||
primitiveRestartEnable = false
|
||||
};
|
||||
|
||||
var viewport = new VkViewport(0, 0, _swapchain.Extent.width, _swapchain.Extent.height, 0, 1);
|
||||
var scissor = new VkRect2D(0, 0, _swapchain.Extent.width, _swapchain.Extent.height);
|
||||
|
||||
var viewportState = new VkPipelineViewportStateCreateInfo
|
||||
{
|
||||
sType = VkStructureType.PipelineViewportStateCreateInfo,
|
||||
viewportCount = 1,
|
||||
pViewports = &viewport,
|
||||
scissorCount = 1,
|
||||
pScissors = &scissor
|
||||
};
|
||||
|
||||
var rasterizer = new VkPipelineRasterizationStateCreateInfo
|
||||
{
|
||||
sType = VkStructureType.PipelineRasterizationStateCreateInfo,
|
||||
polygonMode = VkPolygonMode.Fill,
|
||||
cullMode = VkCullModeFlags.None,
|
||||
frontFace = VkFrontFace.Clockwise,
|
||||
lineWidth = 1.0f
|
||||
};
|
||||
|
||||
var multisampling = new VkPipelineMultisampleStateCreateInfo
|
||||
{
|
||||
sType = VkStructureType.PipelineMultisampleStateCreateInfo,
|
||||
rasterizationSamples = VkSampleCountFlags.Count1,
|
||||
sampleShadingEnable = false
|
||||
};
|
||||
|
||||
var colorBlendAttachment = new VkPipelineColorBlendAttachmentState
|
||||
{
|
||||
colorWriteMask = VkColorComponentFlags.R | VkColorComponentFlags.G | VkColorComponentFlags.B | VkColorComponentFlags.A
|
||||
};
|
||||
|
||||
var colorBlending = new VkPipelineColorBlendStateCreateInfo
|
||||
{
|
||||
sType = VkStructureType.PipelineColorBlendStateCreateInfo,
|
||||
attachmentCount = 1,
|
||||
pAttachments = &colorBlendAttachment
|
||||
};
|
||||
|
||||
var dynamicStates = new[] { VkDynamicState.Viewport, VkDynamicState.Scissor };
|
||||
VkPipelineDynamicStateCreateInfo dynamicState;
|
||||
fixed (VkDynamicState* pDynamic = dynamicStates)
|
||||
{
|
||||
dynamicState = new VkPipelineDynamicStateCreateInfo
|
||||
{
|
||||
sType = VkStructureType.PipelineDynamicStateCreateInfo,
|
||||
dynamicStateCount = (uint)dynamicStates.Length,
|
||||
pDynamicStates = pDynamic
|
||||
};
|
||||
}
|
||||
|
||||
VkPipeline pipeline;
|
||||
fixed (VkPipelineShaderStageCreateInfo* pStages = stages)
|
||||
{
|
||||
var createInfo = new VkGraphicsPipelineCreateInfo
|
||||
{
|
||||
sType = VkStructureType.GraphicsPipelineCreateInfo,
|
||||
stageCount = (uint)stages.Length,
|
||||
pStages = pStages,
|
||||
pVertexInputState = &vertexInputInfo,
|
||||
pInputAssemblyState = &inputAssembly,
|
||||
pViewportState = &viewportState,
|
||||
pRasterizationState = &rasterizer,
|
||||
pMultisampleState = &multisampling,
|
||||
pColorBlendState = &colorBlending,
|
||||
pDynamicState = &dynamicState,
|
||||
layout = Layout,
|
||||
renderPass = _swapchain.RenderPass,
|
||||
subpass = 0
|
||||
};
|
||||
|
||||
var result = _context.DeviceApi.vkCreateGraphicsPipelines(VkPipelineCache.Null, 1, &createInfo, null, &pipeline);
|
||||
if (result != VkResult.Success)
|
||||
throw new InvalidOperationException($"vkCreateGraphicsPipelines failed: {result}");
|
||||
}
|
||||
|
||||
VkStringInterop.Free(stages[0].pName);
|
||||
VkStringInterop.Free(stages[1].pName);
|
||||
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_context.DeviceApi.vkDeviceWaitIdle();
|
||||
_context.DeviceApi.vkDestroyPipeline(Handle);
|
||||
_context.DeviceApi.vkDestroyPipelineLayout(Layout);
|
||||
_context.DeviceApi.vkDestroyShaderModule(_vertexModule);
|
||||
_context.DeviceApi.vkDestroyShaderModule(_fragmentModule);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user