feat: Step 2 colored triangle with Vulkan graphics pipeline
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@@ -0,0 +1,217 @@
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using System;
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using Vortice.Vulkan;
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namespace Engine.Graphics;
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/// <summary>
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/// Renders a colored triangle using a vertex buffer and a simple graphics pipeline.
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/// </summary>
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public sealed unsafe class TriangleRenderer : IDisposable
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{
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private readonly VulkanContext _context;
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private readonly Swapchain _swapchain;
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private readonly VulkanPipeline _pipeline;
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private readonly VertexBuffer _vertexBuffer;
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private VkCommandPool _commandPool;
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private VkCommandBuffer[] _commandBuffers = null!;
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private VkSemaphore[] _imageAvailableSemaphores = null!;
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private VkSemaphore[] _renderFinishedSemaphores = null!;
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private VkFence[] _inFlightFences = null!;
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private int _currentFrame;
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public TriangleRenderer(VulkanContext context, Swapchain swapchain)
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{
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_context = context;
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_swapchain = swapchain;
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_pipeline = new VulkanPipeline(context, swapchain);
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_vertexBuffer = CreateTriangleBuffer();
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CreateCommandPool();
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CreateCommandBuffers();
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CreateSyncObjects();
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}
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private VertexBuffer CreateTriangleBuffer()
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{
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var vertices = new[]
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{
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// Position (vec2) + Color (vec3)
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0.0f, -0.5f, 1.0f, 0.0f, 0.0f,
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0.5f, 0.5f, 0.0f, 1.0f, 0.0f,
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-0.5f, 0.5f, 0.0f, 0.0f, 1.0f
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};
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var bytes = new byte[vertices.Length * sizeof(float)];
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fixed (byte* p = bytes)
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fixed (float* v = vertices)
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{
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Buffer.MemoryCopy(v, p, bytes.Length, vertices.Length * sizeof(float));
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}
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return new VertexBuffer(_context, bytes);
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}
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private void CreateCommandPool()
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{
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var createInfo = new VkCommandPoolCreateInfo
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{
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sType = VkStructureType.CommandPoolCreateInfo,
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queueFamilyIndex = _context.GraphicsFamilyIndex,
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flags = VkCommandPoolCreateFlags.ResetCommandBuffer
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};
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var result = _context.DeviceApi.vkCreateCommandPool(&createInfo, null, out _commandPool);
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if (result != VkResult.Success)
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throw new InvalidOperationException($"vkCreateCommandPool failed: {result}");
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}
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private void CreateCommandBuffers()
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{
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_commandBuffers = new VkCommandBuffer[2];
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for (var i = 0; i < _commandBuffers.Length; i++)
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{
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var allocInfo = new VkCommandBufferAllocateInfo
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{
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sType = VkStructureType.CommandBufferAllocateInfo,
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commandPool = _commandPool,
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level = VkCommandBufferLevel.Primary,
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commandBufferCount = 1
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};
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var result = _context.DeviceApi.vkAllocateCommandBuffer(&allocInfo, out _commandBuffers[i]);
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if (result != VkResult.Success)
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throw new InvalidOperationException($"vkAllocateCommandBuffers failed: {result}");
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}
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}
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private void CreateSyncObjects()
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{
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_imageAvailableSemaphores = new VkSemaphore[2];
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_renderFinishedSemaphores = new VkSemaphore[2];
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_inFlightFences = new VkFence[2];
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var semaphoreInfo = new VkSemaphoreCreateInfo { sType = VkStructureType.SemaphoreCreateInfo };
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var fenceInfo = new VkFenceCreateInfo
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{
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sType = VkStructureType.FenceCreateInfo,
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flags = VkFenceCreateFlags.Signaled
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};
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for (var i = 0; i < 2; i++)
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{
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_context.DeviceApi.vkCreateSemaphore(&semaphoreInfo, null, out _imageAvailableSemaphores[i]);
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_context.DeviceApi.vkCreateSemaphore(&semaphoreInfo, null, out _renderFinishedSemaphores[i]);
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_context.DeviceApi.vkCreateFence(&fenceInfo, null, out _inFlightFences[i]);
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}
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}
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public void RenderFrame()
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{
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var frame = _currentFrame % 2;
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_context.DeviceApi.vkWaitForFences(_inFlightFences[frame], true, ulong.MaxValue);
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_context.DeviceApi.vkResetFences(_inFlightFences[frame]);
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var result = _context.DeviceApi.vkAcquireNextImageKHR(
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_swapchain.Handle,
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ulong.MaxValue,
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_imageAvailableSemaphores[frame],
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VkFence.Null,
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out var imageIndex);
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if (result == VkResult.ErrorOutOfDateKHR)
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return;
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var cmd = _commandBuffers[frame];
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_context.DeviceApi.vkResetCommandBuffer(cmd, VkCommandBufferResetFlags.None);
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var beginInfo = new VkCommandBufferBeginInfo
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{
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sType = VkStructureType.CommandBufferBeginInfo,
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flags = VkCommandBufferUsageFlags.OneTimeSubmit
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};
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_context.DeviceApi.vkBeginCommandBuffer(cmd, &beginInfo);
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var clearColor = new VkClearValue(0.0f, 0.0f, 0.0f, 1.0f);
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var renderPassInfo = new VkRenderPassBeginInfo
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{
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sType = VkStructureType.RenderPassBeginInfo,
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renderPass = _swapchain.RenderPass,
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framebuffer = _swapchain.Framebuffers[imageIndex],
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renderArea = new VkRect2D(0, 0, _swapchain.Extent.width, _swapchain.Extent.height),
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clearValueCount = 1,
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pClearValues = &clearColor
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};
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_context.DeviceApi.vkCmdBeginRenderPass(cmd, &renderPassInfo, VkSubpassContents.Inline);
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_context.DeviceApi.vkCmdBindPipeline(cmd, VkPipelineBindPoint.Graphics, _pipeline.Handle);
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var viewport = new VkViewport(0, 0, _swapchain.Extent.width, _swapchain.Extent.height, 0, 1);
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var scissor = new VkRect2D(0, 0, _swapchain.Extent.width, _swapchain.Extent.height);
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_context.DeviceApi.vkCmdSetViewport(cmd, 0, viewport);
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_context.DeviceApi.vkCmdSetScissor(cmd, 0, scissor);
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var vertexBuffer = _vertexBuffer.Buffer;
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var offset = 0ul;
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_context.DeviceApi.vkCmdBindVertexBuffers(cmd, 0, 1, &vertexBuffer, &offset);
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_context.DeviceApi.vkCmdDraw(cmd, 3, 1, 0, 0);
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_context.DeviceApi.vkCmdEndRenderPass(cmd);
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_context.DeviceApi.vkEndCommandBuffer(cmd);
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var waitSemaphore = _imageAvailableSemaphores[frame];
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var signalSemaphore = _renderFinishedSemaphores[frame];
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var stageMask = VkPipelineStageFlags.ColorAttachmentOutput;
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var submitInfo = new VkSubmitInfo
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{
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sType = VkStructureType.SubmitInfo,
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waitSemaphoreCount = 1,
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pWaitSemaphores = &waitSemaphore,
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pWaitDstStageMask = &stageMask,
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commandBufferCount = 1,
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pCommandBuffers = &cmd,
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signalSemaphoreCount = 1,
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pSignalSemaphores = &signalSemaphore
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};
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_context.DeviceApi.vkQueueSubmit(_context.GraphicsQueue, 1, &submitInfo, _inFlightFences[frame]);
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var swapchain = _swapchain.Handle;
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var presentInfo = new VkPresentInfoKHR
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{
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sType = VkStructureType.PresentInfoKHR,
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waitSemaphoreCount = 1,
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pWaitSemaphores = &signalSemaphore,
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swapchainCount = 1,
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pSwapchains = &swapchain,
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pImageIndices = &imageIndex
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};
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_context.DeviceApi.vkQueuePresentKHR(_context.PresentQueue, &presentInfo);
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_currentFrame++;
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}
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public void Dispose()
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{
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_context.DeviceApi.vkDeviceWaitIdle();
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for (var i = 0; i < 2; i++)
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{
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if (_renderFinishedSemaphores[i] != VkSemaphore.Null)
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_context.DeviceApi.vkDestroySemaphore(_renderFinishedSemaphores[i]);
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if (_imageAvailableSemaphores[i] != VkSemaphore.Null)
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_context.DeviceApi.vkDestroySemaphore(_imageAvailableSemaphores[i]);
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if (_inFlightFences[i] != VkFence.Null)
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_context.DeviceApi.vkDestroyFence(_inFlightFences[i]);
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}
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if (_commandPool != VkCommandPool.Null)
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_context.DeviceApi.vkDestroyCommandPool(_commandPool);
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_vertexBuffer.Dispose();
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_pipeline.Dispose();
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}
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}
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