fix: restore MemoryCopy for UBO + PBR shader with point light
- UBO packing: MemoryCopy for vp (64B) + lightPos (16B) + lightColor (16B) - PBR fragment shader with Cook-Torrance BRDF + point light - No directional light, near-zero ambient — only point light illuminates - Guards against div-by-zero in attenuation and specular - Depth buffer properly configured in pipeline + rendering info
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