4771371021830049e8c5ab447ec237360d6b1853
- UBO packing: MemoryCopy for vp (64B) + lightPos (16B) + lightColor (16B) - PBR fragment shader with Cook-Torrance BRDF + point light - No directional light, near-zero ambient — only point light illuminates - Guards against div-by-zero in attenuation and specular - Depth buffer properly configured in pipeline + rendering info
Description
AI powered Game Engine
23 MiB
Languages
C#
97.8%
GLSL
1.8%
Shell
0.2%
PowerShell
0.2%