fix: move camera to z=-12

This commit is contained in:
emil28092005
2026-06-18 13:21:39 +03:00
parent 45fcccbd34
commit 51f94b8923
+1 -1
View File
@@ -272,7 +272,7 @@ internal sealed unsafe class VulkanRenderer : IRenderer, Engine.Graphics.IScreen
{ {
var aspect = (float)_swapchain.Extent.Width / (float)_swapchain.Extent.Height; var aspect = (float)_swapchain.Extent.Width / (float)_swapchain.Extent.Height;
var proj = Matrix4x4.CreatePerspectiveFieldOfView(MathF.PI / 4f, aspect, 0.1f, 100f); var proj = Matrix4x4.CreatePerspectiveFieldOfView(MathF.PI / 4f, aspect, 0.1f, 100f);
var view = Matrix4x4.CreateLookAt(new Vector3(0, 0, -7), Vector3.Zero, Vector3.UnitY); return view * proj; var view = Matrix4x4.CreateLookAt(new Vector3(0, 0, -12), Vector3.Zero, Vector3.UnitY); return view * proj;
} }
private static void TransitionImageLayout(VkCommandBuffer cmd, VkImage image, private static void TransitionImageLayout(VkCommandBuffer cmd, VkImage image,