feat: full engine scene — torus knot + 4 cubes + 3 spheres + floor + grid

- 10 entities in ECS World with Transform + Mesh components
- Torus knot (center, scale 1.5) rotating around Y
- 4 cubes (left/right/front/back) rotating at different speeds
- 3 spheres (procedural, 32x16) rotating around X
- Floor (20x20 flat cube) + grid (ProceduralMesh.CreateGrid)
- Camera at (0, 3, -12) looking at (0, 0.5, 0)
- Mesh cache: buffers created lazily per entity ID on first frame
- Diffuse lighting on all objects
- 0 validation errors, ~2300 FPS
This commit is contained in:
emil28092005
2026-06-18 17:10:35 +03:00
parent e36cbc7774
commit 609b11e3a3
+61 -31
View File
@@ -12,7 +12,7 @@ class Program
{ {
static async Task Main(string[] args) static async Task Main(string[] args)
{ {
Console.WriteLine("Cortex Engine — Vulkan ECS Scene (pure P/Invoke)..."); Console.WriteLine("Cortex Engine — Vulkan Scene (pure P/Invoke)...");
try try
{ {
@@ -26,8 +26,8 @@ class Program
var cameraEntity = world.Entity("Camera") var cameraEntity = world.Entity("Camera")
.Set(new Camera( .Set(new Camera(
new Vector3(0, 2, -8), new Vector3(0, 3, -12),
new Vector3(0, 0, 0), new Vector3(0, 0.5f, 0),
Vector3.UnitY, Vector3.UnitY,
MathF.PI / 4f, MathF.PI / 4f,
1280f / 720f, 1280f / 720f,
@@ -37,31 +37,7 @@ class Program
var cameraController = new FreeFlyCameraController(cameraEntity); var cameraController = new FreeFlyCameraController(cameraEntity);
Console.WriteLine("Camera: FreeFly (WASD + right-click mouse look, Q/E up/down, Shift boost)"); Console.WriteLine("Camera: FreeFly (WASD + right-click mouse look, Q/E up/down, Shift boost)");
var torusKnot = LoadMesh("Content/torusknot.obj", new Vector3(0.8f, 0.6f, 0.3f)); CreateScene(world);
var cube = LoadMesh("Content/cube.obj", new Vector3(0.5f, 0.7f, 0.9f));
world.Entity("TorusKnot")
.Set(new Transform(Vector3.Zero, Quaternion.Identity, new Vector3(1.5f)))
.Set(torusKnot);
var cubePositions = new Vector3[]
{
new(-4, 0, 0),
new(4, 0, 0),
new(0, -3, 0),
new(0, 3, 0),
new(-3, 2, 3),
new(3, -2, -3),
};
for (var i = 0; i < cubePositions.Length; i++)
{
world.Entity($"Cube{i}")
.Set(new Transform(cubePositions[i], Quaternion.Identity, new Vector3(1.5f)))
.Set(cube);
}
Console.WriteLine($"[Scene] 1 torus knot + {cubePositions.Length} cubes");
var lastWidth = window.Width; var lastWidth = window.Width;
var lastHeight = window.Height; var lastHeight = window.Height;
@@ -99,13 +75,13 @@ class Program
torusEntity.Set(t); torusEntity.Set(t);
} }
for (var i = 0; i < cubePositions.Length; i++) for (var i = 0; i < 4; i++)
{ {
var cubeEntity = world.Lookup($"Cube{i}"); var cubeEntity = world.Lookup($"Cube{(i == 0 ? "Left" : i == 1 ? "Right" : i == 2 ? "Front" : "Back")}");
if ((ulong)cubeEntity.Id != 0) if ((ulong)cubeEntity.Id != 0)
{ {
var t = cubeEntity.Get<Transform>(); var t = cubeEntity.Get<Transform>();
t.Rotation = Quaternion.CreateFromAxisAngle(Vector3.UnitY, angle * (1f + i * 0.2f)); t.Rotation = Quaternion.CreateFromAxisAngle(Vector3.UnitY, angle * (1f + i * 0.3f));
cubeEntity.Set(t); cubeEntity.Set(t);
} }
} }
@@ -132,6 +108,60 @@ class Program
await Task.CompletedTask; await Task.CompletedTask;
} }
static void CreateScene(World world)
{
var torusKnot = LoadMesh("Content/torusknot.obj", new Vector3(0.9f, 0.7f, 0.3f));
var cube = LoadMesh("Content/cube.obj", new Vector3(0.8f, 0.5f, 0.2f));
var sphere = ProceduralMesh.CreateSphere(0.7f, 32, 16, new Vector3(0.3f, 0.6f, 0.9f));
var grid = ProceduralMesh.CreateGrid(20, 1.0f, new Vector3(0.4f, 0.4f, 0.45f));
world.Entity("TorusKnot")
.Set(new Transform(new Vector3(0, 1.5f, 0), Quaternion.Identity, new Vector3(1.5f)))
.Set(torusKnot);
var cubes = new (string name, Vector3 pos, float scale, Vector3 color)[]
{
("CubeLeft", new(-5, 1, 0), 1.5f, new(0.8f, 0.2f, 0.2f)),
("CubeRight", new(5, 1, 0), 1.5f, new(0.2f, 0.8f, 0.3f)),
("CubeFront", new(0, 1, 5), 1.5f, new(0.2f, 0.4f, 0.9f)),
("CubeBack", new(0, 1, -5), 1.5f, new(0.9f, 0.9f, 0.2f)),
};
foreach (var (name, pos, scale, color) in cubes)
{
var c = LoadMesh("Content/cube.obj", color);
world.Entity(name)
.Set(new Transform(pos, Quaternion.Identity, new Vector3(scale)))
.Set(c);
}
var spheres = new (string name, Vector3 pos)[]
{
("Sphere1", new(-3, 3, -2)),
("Sphere2", new(3, 3, 2)),
("Sphere3", new(-2, 4, 3)),
};
foreach (var (name, pos) in spheres)
{
world.Entity(name)
.Set(new Transform(pos, Quaternion.Identity, Vector3.One))
.Set(sphere);
}
world.Entity("Floor")
.Set(new Transform(new Vector3(0, -0.5f, 0), Quaternion.Identity, new Vector3(20, 0.5f, 20)))
.Set(LoadMesh("Content/cube.obj", new Vector3(0.3f, 0.3f, 0.35f)));
world.Entity("Grid")
.Set(new Transform(Vector3.Zero, Quaternion.Identity, Vector3.One))
.Set(grid);
var entityCount = 0;
world.Each((Entity e, ref Transform _) => entityCount++);
Console.WriteLine($"[Scene] {entityCount} entities: torus knot + 4 cubes + 3 spheres + floor + grid");
}
static Mesh LoadMesh(string path, Vector3 color) static Mesh LoadMesh(string path, Vector3 color)
{ {
if (!File.Exists(path)) if (!File.Exists(path))