609b11e3a3a1ab666b68134550416d65eb264066
- 10 entities in ECS World with Transform + Mesh components - Torus knot (center, scale 1.5) rotating around Y - 4 cubes (left/right/front/back) rotating at different speeds - 3 spheres (procedural, 32x16) rotating around X - Floor (20x20 flat cube) + grid (ProceduralMesh.CreateGrid) - Camera at (0, 3, -12) looking at (0, 0.5, 0) - Mesh cache: buffers created lazily per entity ID on first frame - Diffuse lighting on all objects - 0 validation errors, ~2300 FPS
Description
AI powered Game Engine
23 MiB
Languages
C#
97.8%
GLSL
1.8%
Shell
0.2%
PowerShell
0.2%