fix: shadow map re-bind after DrawModelEx + transpose lightViewProj
- Bind shadow map on MaterialMapIndex.Emission (unit 1) per entity - Re-bind via Rlgl.ActiveTextureSlot(1)+EnableTexture after DrawModelEx (DrawModelEx resets texture state internally) - Transpose lightViewProj matrix (Raylib row-major → OpenGL column-major) - 66/66 tests, 145 FPS
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