6d16287bcb2056abeae526386800765128cc8aa5
- Bind shadow map on MaterialMapIndex.Emission (unit 1) per entity - Re-bind via Rlgl.ActiveTextureSlot(1)+EnableTexture after DrawModelEx (DrawModelEx resets texture state internally) - Transpose lightViewProj matrix (Raylib row-major → OpenGL column-major) - 66/66 tests, 145 FPS
Description
AI powered Game Engine
23 MiB
Languages
C#
97.8%
GLSL
1.8%
Shell
0.2%
PowerShell
0.2%