fix: increase shadow cubemap resolution to 2048 — sharper edges

- ShadowMapSize: 1024 → 2048 (per face, 6 faces)
- 4x more texels per face — less aliasing on cube edges
- Memory: 6 * 2048² * 4B (R32) + 6 * 2048² * 4B (D32) = ~192MB
This commit is contained in:
emil28092005
2026-06-18 21:42:23 +03:00
parent 2454af1c89
commit 8918126c58
@@ -5,7 +5,7 @@ namespace Engine.Graphics.Vulkan;
internal sealed unsafe class VulkanShadowMap : IDisposable internal sealed unsafe class VulkanShadowMap : IDisposable
{ {
public const uint ShadowMapSize = 1024; public const uint ShadowMapSize = 2048;
public const float FarPlane = 60.0f; public const float FarPlane = 60.0f;
public VkImage ColorImage; public VkImage ColorImage;