debug: fragment shader outputs light position as color — test UBO

- If objects are colored (not black/artifacts), UBO data reaches fragment shader
- Also: manual float-by-float UBO packing instead of MemoryCopy
- vp matrix packed as M11..M44 (row-major, no row_major in GLSL = transpose)
This commit is contained in:
emil28092005
2026-06-18 19:36:57 +03:00
parent ff8bec00f6
commit e37e7a4eed
3 changed files with 13 additions and 26 deletions
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