emil28092005 e37e7a4eed debug: fragment shader outputs light position as color — test UBO
- If objects are colored (not black/artifacts), UBO data reaches fragment shader
- Also: manual float-by-float UBO packing instead of MemoryCopy
- vp matrix packed as M11..M44 (row-major, no row_major in GLSL = transpose)
2026-06-18 19:36:57 +03:00
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