e37e7a4eedace91b9a7a601991c4d873fc1c236d
- If objects are colored (not black/artifacts), UBO data reaches fragment shader - Also: manual float-by-float UBO packing instead of MemoryCopy - vp matrix packed as M11..M44 (row-major, no row_major in GLSL = transpose)
Description
AI powered Game Engine
23 MiB
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