feat: fixed 60 FPS render loop + 30 FPS video output
- Main loop: frame limiter at 60 FPS via Thread.Sleep when frame completes faster than target (16.67ms). Prevents unnecessary GPU/CPU usage. - FFmpeg: fixed framerate 60 input, -vf fps=30 downsamples to 30 FPS output - Removed unused skipFrames variable - Stable timing for physics + video recording
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