e3b2cab9f01e43ecccb4d4484f41d9f0d7f0eee5
- Main loop: frame limiter at 60 FPS via Thread.Sleep when frame completes faster than target (16.67ms). Prevents unnecessary GPU/CPU usage. - FFmpeg: fixed framerate 60 input, -vf fps=30 downsamples to 30 FPS output - Removed unused skipFrames variable - Stable timing for physics + video recording
Description
AI powered Game Engine
23 MiB
Languages
C#
97.8%
GLSL
1.8%
Shell
0.2%
PowerShell
0.2%