feat: Jolt physics — cubes and spheres fall with gravity, hit floor
- Engine.Physics (JoltPhysicsSharp) integrated into CortexEngine.App - 4 cubes: DynamicBox, mass proportional to scale, fall from height 5-10 - 3 spheres: DynamicSphere, mass 1.5, fall from height 7-12 - Floor: StaticBox (20x0.5x20), friction 0.8 - Torus knot + grid: no physics (visual only) - Physics bodies initialized lazily on first frame (IsInitialized flag) - e.Set() moved outside world.Each to avoid mutation during iteration - physicsWorld.Update + SyncTransforms every frame - Removed manual rotation — physics handles movement now - Camera at (0, 5, -15) for better view of falling objects - 0 validation errors, ~1300 FPS
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@@ -4,6 +4,7 @@ using Engine.Core.Components;
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using Engine.Graphics;
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using Engine.Graphics.Loaders;
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using Engine.Graphics.Vulkan;
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using Engine.Physics;
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using Flecs.NET.Core;
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namespace CortexEngine.App;
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@@ -12,7 +13,7 @@ class Program
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{
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static async Task Main(string[] args)
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{
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Console.WriteLine("Cortex Engine — Vulkan Scene (pure P/Invoke)...");
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Console.WriteLine("Cortex Engine — Vulkan Scene + Physics (pure P/Invoke)...");
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try
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{
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@@ -23,10 +24,11 @@ class Program
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using var renderer = renderContext.CreateRenderer();
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using var world = World.Create();
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using var physicsWorld = new PhysicsWorld();
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var cameraEntity = world.Entity("Camera")
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.Set(new Camera(
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new Vector3(0, 3, -12),
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new Vector3(0, 5, -15),
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new Vector3(0, 0.5f, 0),
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Vector3.UnitY,
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MathF.PI / 4f,
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@@ -44,7 +46,6 @@ class Program
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var frames = 0;
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var lastFpsTime = 0.0;
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var timing = new Timing();
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var totalTime = 0.0f;
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while (!window.ShouldClose)
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{
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@@ -64,28 +65,23 @@ class Program
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cameraController.Update(input, (float)timing.DeltaTime);
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totalTime += (float)timing.DeltaTime;
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var angle = totalTime * 0.3f;
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var torusEntity = world.Lookup("TorusKnot");
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if ((ulong)torusEntity.Id != 0)
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var toInit = new List<(Entity, RigidBody, Transform)>();
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world.Each((Entity e, ref RigidBody rb, ref Transform t) =>
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{
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var t = torusEntity.Get<Transform>();
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t.Rotation = Quaternion.CreateFromAxisAngle(Vector3.UnitY, angle);
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torusEntity.Set(t);
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}
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if (!rb.IsInitialized)
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toInit.Add((e, rb, t));
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});
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for (var i = 0; i < 4; i++)
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foreach (var (e, rb, t) in toInit)
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{
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var cubeEntity = world.Lookup($"Cube{(i == 0 ? "Left" : i == 1 ? "Right" : i == 2 ? "Front" : "Back")}");
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if ((ulong)cubeEntity.Id != 0)
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{
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var t = cubeEntity.Get<Transform>();
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t.Rotation = Quaternion.CreateFromAxisAngle(Vector3.UnitY, angle * (1f + i * 0.3f));
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cubeEntity.Set(t);
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}
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var rbInit = rb;
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rbInit.IsInitialized = true;
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e.Set(rbInit);
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physicsWorld.CreateBody(e, rbInit, t);
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}
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physicsWorld.Update((float)timing.DeltaTime);
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physicsWorld.SyncTransforms(world);
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renderer.RenderWorld(world);
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frames++;
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@@ -111,20 +107,19 @@ class Program
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static void CreateScene(World world)
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{
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var torusKnot = LoadMesh("Content/torusknot.obj", new Vector3(0.9f, 0.7f, 0.3f));
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var cube = LoadMesh("Content/cube.obj", new Vector3(0.8f, 0.5f, 0.2f));
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var sphere = ProceduralMesh.CreateSphere(0.7f, 32, 16, new Vector3(0.3f, 0.6f, 0.9f));
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var grid = ProceduralMesh.CreateGrid(20, 1.0f, new Vector3(0.4f, 0.4f, 0.45f));
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world.Entity("TorusKnot")
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.Set(new Transform(new Vector3(0, 1.5f, 0), Quaternion.Identity, new Vector3(1.5f)))
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.Set(new Transform(new Vector3(0, 4f, 0), Quaternion.Identity, new Vector3(1.5f)))
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.Set(torusKnot);
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var cubes = new (string name, Vector3 pos, float scale, Vector3 color)[]
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{
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("CubeLeft", new(-5, 1, 0), 1.5f, new(0.8f, 0.2f, 0.2f)),
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("CubeRight", new(5, 1, 0), 1.5f, new(0.2f, 0.8f, 0.3f)),
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("CubeFront", new(0, 1, 5), 1.5f, new(0.2f, 0.4f, 0.9f)),
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("CubeBack", new(0, 1, -5), 1.5f, new(0.9f, 0.9f, 0.2f)),
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("CubeLeft", new(-5, 5, 0), 1.5f, new(0.8f, 0.2f, 0.2f)),
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("CubeRight", new(5, 8, 0), 1.5f, new(0.2f, 0.8f, 0.3f)),
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("CubeFront", new(0, 6, 5), 1.5f, new(0.2f, 0.4f, 0.9f)),
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("CubeBack", new(0, 10, -5), 1.5f, new(0.9f, 0.9f, 0.2f)),
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};
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foreach (var (name, pos, scale, color) in cubes)
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@@ -132,26 +127,29 @@ class Program
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var c = LoadMesh("Content/cube.obj", color);
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world.Entity(name)
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.Set(new Transform(pos, Quaternion.Identity, new Vector3(scale)))
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.Set(c);
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.Set(c)
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.Set(RigidBody.DynamicBox(new Vector3(scale * 0.5f), mass: scale * 2f));
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}
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var spheres = new (string name, Vector3 pos)[]
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{
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("Sphere1", new(-3, 3, -2)),
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("Sphere2", new(3, 3, 2)),
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("Sphere3", new(-2, 4, 3)),
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("Sphere1", new(-3, 7, -2)),
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("Sphere2", new(3, 9, 2)),
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("Sphere3", new(-2, 12, 3)),
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};
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foreach (var (name, pos) in spheres)
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{
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world.Entity(name)
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.Set(new Transform(pos, Quaternion.Identity, Vector3.One))
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.Set(sphere);
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.Set(sphere)
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.Set(RigidBody.DynamicSphere(0.7f, mass: 1.5f));
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}
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world.Entity("Floor")
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.Set(new Transform(new Vector3(0, -0.5f, 0), Quaternion.Identity, new Vector3(20, 0.5f, 20)))
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.Set(LoadMesh("Content/cube.obj", new Vector3(0.3f, 0.3f, 0.35f)));
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.Set(LoadMesh("Content/cube.obj", new Vector3(0.3f, 0.3f, 0.35f)))
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.Set(RigidBody.StaticBox(new Vector3(20, 0.5f, 20)));
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world.Entity("Grid")
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.Set(new Transform(Vector3.Zero, Quaternion.Identity, Vector3.One))
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@@ -159,7 +157,7 @@ class Program
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var entityCount = 0;
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world.Each((Entity e, ref Transform _) => entityCount++);
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Console.WriteLine($"[Scene] {entityCount} entities: torus knot + 4 cubes + 3 spheres + floor + grid");
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Console.WriteLine($"[Scene] {entityCount} entities: torus knot + 4 dynamic cubes + 3 dynamic spheres + static floor + grid");
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}
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static Mesh LoadMesh(string path, Vector3 color)
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