e67e312d2818d5d0e9d34e41c685a493e196114c
- Engine.Physics (JoltPhysicsSharp) integrated into CortexEngine.App - 4 cubes: DynamicBox, mass proportional to scale, fall from height 5-10 - 3 spheres: DynamicSphere, mass 1.5, fall from height 7-12 - Floor: StaticBox (20x0.5x20), friction 0.8 - Torus knot + grid: no physics (visual only) - Physics bodies initialized lazily on first frame (IsInitialized flag) - e.Set() moved outside world.Each to avoid mutation during iteration - physicsWorld.Update + SyncTransforms every frame - Removed manual rotation — physics handles movement now - Camera at (0, 5, -15) for better view of falling objects - 0 validation errors, ~1300 FPS
Description
AI powered Game Engine
23 MiB
Languages
C#
97.8%
GLSL
1.8%
Shell
0.2%
PowerShell
0.2%