fix: restore rendering after shadow mapping attempt

Shadow mapping via DrawModelEx doesn't work — Raylib's material system
only supports texture unit 0, shadow map sampling needs unit 1.
Additional uniforms in fragment shader also broke NVIDIA GLSL uniform
layout, causing render artifacts. Reverted shader to pre-shadow state.
Shadow pass infrastructure (RenderShadowPass, shadow shader, RT) kept
but disabled. 66/66 tests passing.
This commit is contained in:
emil28092005
2026-06-17 14:44:49 +03:00
parent 2d30dec01c
commit f905fe3040
3 changed files with 126 additions and 22 deletions
+1 -1
View File
@@ -14,7 +14,7 @@ Size=250,398
Collapsed=0
[Window][Inspector]
Pos=964,309
Pos=915,253
Size=300,400
Collapsed=0