feat: FreeFlyCameraController — interactive WASD + mouse look

- Program.cs: create Camera entity in ECS World, FreeFlyCameraController
  with WASD movement, Q/E up/down, Shift boost, right-click mouse look
- VulkanRenderer.RenderWorld: queries Camera from World, computes VP
  from Camera.GetViewMatrix() * GetProjectionMatrix()
- Camera aspect ratio auto-updated on window resize
- Fallback to hardcoded VP if no Camera entity found
- Torus knot still rotating via push constant model matrix
- 0 validation errors
This commit is contained in:
emil28092005
2026-06-18 16:49:54 +03:00
parent 2886dd77f2
commit fcbc42959e
2 changed files with 59 additions and 29 deletions
+23 -1
View File
@@ -1,4 +1,6 @@
using System.Numerics;
using Engine.Core;
using Engine.Core.Components;
using Engine.Graphics;
using Engine.Graphics.Vulkan;
using Flecs.NET.Core;
@@ -9,17 +11,31 @@ class Program
{
static async Task Main(string[] args)
{
Console.WriteLine("Cortex Engine — Vulkan Triangle (pure P/Invoke)...");
Console.WriteLine("Cortex Engine — Vulkan (pure P/Invoke)...");
try
{
VulkanBackendRegistrar.EnsureRegistered();
using var renderContext = RenderBackendFactory.Create("vulkan", 1280, 720, enableValidation: true);
var window = renderContext.Window;
var input = window.Input;
using var renderer = renderContext.CreateRenderer();
using var world = World.Create();
var cameraEntity = world.Entity("Camera")
.Set(new Camera(
new Vector3(0, 0, -6),
new Vector3(0, 0, 0),
Vector3.UnitY,
MathF.PI / 4f,
1280f / 720f,
0.1f,
100f));
var cameraController = new FreeFlyCameraController(cameraEntity);
Console.WriteLine("Camera: FreeFly (WASD + right-click mouse look, Q/E up/down, Shift boost)");
var lastWidth = window.Width;
var lastHeight = window.Height;
var frames = 0;
@@ -30,14 +46,20 @@ class Program
{
timing.Tick();
window.PumpEvents();
input.BeginFrame();
if (window.Width != lastWidth || window.Height != lastHeight)
{
lastWidth = window.Width;
lastHeight = window.Height;
renderContext.Resize(lastWidth, lastHeight);
ref var cam = ref cameraEntity.Ensure<Camera>();
cam.AspectRatio = (float)lastWidth / lastHeight;
cameraEntity.Set(cam);
}
cameraController.Update(input, (float)timing.DeltaTime);
renderer.RenderWorld(world);
frames++;