fcbc42959e2a8a9ce1097cc7fcf8c0d39fd59082
- Program.cs: create Camera entity in ECS World, FreeFlyCameraController with WASD movement, Q/E up/down, Shift boost, right-click mouse look - VulkanRenderer.RenderWorld: queries Camera from World, computes VP from Camera.GetViewMatrix() * GetProjectionMatrix() - Camera aspect ratio auto-updated on window resize - Fallback to hardcoded VP if no Camera entity found - Torus knot still rotating via push constant model matrix - 0 validation errors
Description
AI powered Game Engine
23 MiB
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C#
97.8%
GLSL
1.8%
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