feat: index buffer + OBJ cube rendering

- VulkanIndexBuffer.cs: staging → device-local index buffer (uint16 indices)
- vkCmdBindIndexBuffer + vkCmdDrawIndexed added to Vk.cs
- VulkanRenderer loads Content/cube.obj via ObjLoader (36 vertices, 12 faces)
- Replaced hardcoded triangle with rotating cube
- 0 validation errors, ~3800 FPS
This commit is contained in:
emil28092005
2026-06-18 02:05:15 +03:00
parent 4f3810010a
commit fde8b0f63a
3 changed files with 205 additions and 8 deletions
+29 -8
View File
@@ -1,6 +1,7 @@
using System.Numerics;
using Engine.Core;
using Engine.Core.Components;
using Engine.Graphics.Loaders;
using Flecs.NET.Core;
using System.Runtime.InteropServices;
@@ -13,6 +14,8 @@ internal sealed unsafe class VulkanRenderer : IRenderer, Engine.Graphics.IScreen
private readonly VulkanPipeline _pipeline;
private readonly VulkanFrameResources _frameResources;
private readonly VulkanVertexBuffer _vertexBuffer;
private readonly VulkanIndexBuffer _indexBuffer;
private readonly uint _indexCount;
private int _frameIndex;
private bool _disposed;
@@ -36,15 +39,30 @@ internal sealed unsafe class VulkanRenderer : IRenderer, Engine.Graphics.IScreen
_frameResources = new VulkanFrameResources(ctx.Device, ctx.GraphicsQueueFamilyIndex,
swapchain.ImageCount, ctx, _pipeline.DescriptorSetLayout);
var vertices = new Vertex[]
{
new(new Vector3( 0.0f, -0.5f, 0.0f), new Vector3(1.0f, 0.0f, 0.0f), new Vector3(0, 0, 1)),
new(new Vector3( 0.5f, 0.5f, 0.0f), new Vector3(0.0f, 1.0f, 0.0f), new Vector3(0, 0, 1)),
new(new Vector3(-0.5f, 0.5f, 0.0f), new Vector3(0.0f, 0.0f, 1.0f), new Vector3(0, 0, 1)),
};
var mesh = LoadMesh("Content/cube.obj");
_indexCount = (uint)mesh.Indices.Length;
_vertexBuffer = new VulkanVertexBuffer(ctx.Device, ctx.PhysicalDevice,
_frameResources.CommandPool, ctx.GraphicsQueue, ctx, vertices);
_frameResources.CommandPool, ctx.GraphicsQueue, ctx, mesh.Vertices);
_indexBuffer = new VulkanIndexBuffer(ctx.Device, _frameResources.CommandPool,
ctx.GraphicsQueue, ctx, mesh.Indices);
}
private static Mesh LoadMesh(string path)
{
if (!File.Exists(path))
{
var altPath = Path.Combine(AppContext.BaseDirectory, path);
if (!File.Exists(altPath))
{
altPath = Path.Combine(AppContext.BaseDirectory, "Content", Path.GetFileName(path));
if (!File.Exists(altPath))
throw new FileNotFoundException($"Mesh file not found: {path}");
}
return ObjLoader.Load(altPath, new Vector3(0.8f, 0.6f, 0.3f));
}
return ObjLoader.Load(path, new Vector3(0.8f, 0.6f, 0.3f));
}
public void RenderWorld(World world)
@@ -147,10 +165,12 @@ internal sealed unsafe class VulkanRenderer : IRenderer, Engine.Graphics.IScreen
ulong offset = 0;
Vk.vkCmdBindVertexBuffers(cmd, 0, 1, &bufferHandle, &offset);
Vk.vkCmdBindIndexBuffer(cmd, _indexBuffer.Buffer, 0, 0);
var angle = _totalTime;
Vk.vkCmdPushConstants(cmd, _pipeline.PipelineLayout, VkShaderStageFlags.Vertex, 0, 4, &angle);
Vk.vkCmdDraw(cmd, 3, 1, 0, 0);
Vk.vkCmdDrawIndexed(cmd, _indexCount, 1, 0, 0, 0);
Vk.vkCmdEndRendering(cmd);
@@ -305,6 +325,7 @@ internal sealed unsafe class VulkanRenderer : IRenderer, Engine.Graphics.IScreen
Vk.vkDeviceWaitIdle(_ctx.Device);
_vertexBuffer?.Dispose();
_indexBuffer?.Dispose();
_frameResources?.Dispose();
_pipeline?.Dispose();
}