emil28092005 fde8b0f63a feat: index buffer + OBJ cube rendering
- VulkanIndexBuffer.cs: staging → device-local index buffer (uint16 indices)
- vkCmdBindIndexBuffer + vkCmdDrawIndexed added to Vk.cs
- VulkanRenderer loads Content/cube.obj via ObjLoader (36 vertices, 12 faces)
- Replaced hardcoded triangle with rotating cube
- 0 validation errors, ~3800 FPS
2026-06-18 02:05:15 +03:00
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