fde8b0f63a6d28a5733df0b7240278376bab775b
- VulkanIndexBuffer.cs: staging → device-local index buffer (uint16 indices) - vkCmdBindIndexBuffer + vkCmdDrawIndexed added to Vk.cs - VulkanRenderer loads Content/cube.obj via ObjLoader (36 vertices, 12 faces) - Replaced hardcoded triangle with rotating cube - 0 validation errors, ~3800 FPS
Description
AI powered Game Engine
23 MiB
Languages
C#
97.8%
GLSL
1.8%
Shell
0.2%
PowerShell
0.2%