- ImGuiLayer: entity inspector (Transform/Material/Light/Camera editing), hierarchy panel, debug overlay with FPS graph (rlImgui-cs + ImGui.NET) - GltfLoader.LoadWithMaterials: extracts PBR albedo, roughness, metallic, base color texture from glTF files - SceneSerializer: save/load ECS world to/from JSON with custom Vector3/Quaternion converters, 6 tests - ImGui disabled in tour/test mode to keep screenshots clean - 66/66 tests passing
21 lines
228 B
INI
21 lines
228 B
INI
[Window][Debug##Default]
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Pos=60,60
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Size=400,400
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Collapsed=0
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[Window][Debug]
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Pos=10,10
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Size=216,107
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Collapsed=0
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[Window][Hierarchy]
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Pos=29,195
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Size=250,398
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Collapsed=0
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[Window][Inspector]
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Pos=964,309
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Size=300,400
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Collapsed=0
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