Files
Cortex_Engine/imgui.ini
T
emil28092005 6d16287bcb fix: shadow map re-bind after DrawModelEx + transpose lightViewProj
- Bind shadow map on MaterialMapIndex.Emission (unit 1) per entity
- Re-bind via Rlgl.ActiveTextureSlot(1)+EnableTexture after DrawModelEx
  (DrawModelEx resets texture state internally)
- Transpose lightViewProj matrix (Raylib row-major → OpenGL column-major)
- 66/66 tests, 145 FPS
2026-06-17 18:07:13 +03:00

21 lines
230 B
INI

[Window][Debug##Default]
Pos=60,60
Size=400,400
Collapsed=0
[Window][Debug]
Pos=10,10
Size=216,107
Collapsed=0
[Window][Hierarchy]
Pos=1040,357
Size=250,398
Collapsed=0
[Window][Inspector]
Pos=740,354
Size=300,403
Collapsed=0