573872298f00d6ea90962a6801ad8314e08076af
- Use BeginShaderMode/EndShaderMode around DrawModelEx to keep shader active - Bind shadow map on texture unit 1 BEFORE DrawModelEx (not after) - Remove manual Matrix4x4.Transpose — SetShaderValueMatrix already handles row-major to column-major conversion via glUniformMatrix4fv(transpose=false) - 66/66 tests, 145 FPS
Description
AI powered Game Engine
23 MiB
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C#
97.8%
GLSL
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