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Emil_Shanaty/Cortex_Engine
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b162d681aab49f0ce2056a1838f72e610ae4634d
Cortex_Engine/src
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emil28092005 b162d681aa debug: albedo-only fragment shader — tests if vp matrix works with 128B UBO
If objects are colored: vp matrix is fine, problem is in lighting
If objects are black: vp matrix is broken by 128B UBO change
2026-06-18 19:46:05 +03:00
..
CortexEngine.App
fix: remove static MainLight, increase LightBall intensity to 30, range 40
2026-06-18 19:28:17 +03:00
Engine.AI
fix: rlgl depth FBO shadows, correct normals, linear gamma, per-channel Fresnel
2026-06-17 16:13:46 +03:00
Engine.Core
feat: rebuild Vulkan renderer from scratch — pure P/Invoke triangle (Vulkan 1.3)
2026-06-18 01:49:25 +03:00
Engine.Graphics
feat: ImGui debug overlay — FPS, camera position, entity count
2026-06-18 17:34:42 +03:00
Engine.Graphics.Vulkan
debug: albedo-only fragment shader — tests if vp matrix works with 128B UBO
2026-06-18 19:46:05 +03:00
Engine.Physics
feat: Unity-like object manipulation + physics fixes
2026-06-17 17:59:32 +03:00
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