217 lines
7.9 KiB
C#
217 lines
7.9 KiB
C#
using System;
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using Silk.NET.Core;
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using Silk.NET.Vulkan;
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namespace Engine.Graphics;
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/// <summary>
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/// Renders a colored triangle using a vertex buffer and a simple graphics pipeline.
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/// Uses Silk.NET.Vulkan.
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/// </summary>
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public sealed unsafe class TriangleRenderer : IDisposable
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{
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private readonly VulkanContext _context;
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private readonly Swapchain _swapchain;
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private readonly VulkanPipeline _pipeline;
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private readonly VertexBuffer _vertexBuffer;
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private CommandPool _commandPool;
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private CommandBuffer[] _commandBuffers = null!;
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private Silk.NET.Vulkan.Semaphore[] _imageAvailableSemaphores = null!;
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private Silk.NET.Vulkan.Semaphore[] _renderFinishedSemaphores = null!;
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private Silk.NET.Vulkan.Fence[] _inFlightFences = null!;
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private int _currentFrame;
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public TriangleRenderer(VulkanContext context, Swapchain swapchain)
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{
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_context = context;
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_swapchain = swapchain;
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_pipeline = new VulkanPipeline(context, swapchain);
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_vertexBuffer = CreateTriangleBuffer();
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CreateCommandPool();
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CreateCommandBuffers();
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CreateSyncObjects();
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}
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private VertexBuffer CreateTriangleBuffer()
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{
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var vertices = new[]
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{
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0.0f, -0.5f, 1.0f, 0.0f, 0.0f,
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0.5f, 0.5f, 0.0f, 1.0f, 0.0f,
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-0.5f, 0.5f, 0.0f, 0.0f, 1.0f
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};
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var bytes = new byte[vertices.Length * sizeof(float)];
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fixed (byte* p = bytes)
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fixed (float* v = vertices)
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{
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global::System.Buffer.MemoryCopy(v, p, bytes.Length, vertices.Length * sizeof(float));
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}
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return new VertexBuffer(_context, bytes);
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}
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private void CreateCommandPool()
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{
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var createInfo = new CommandPoolCreateInfo
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{
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SType = StructureType.CommandPoolCreateInfo,
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QueueFamilyIndex = _context.GraphicsFamilyIndex,
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Flags = CommandPoolCreateFlags.ResetCommandBufferBit
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};
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CommandPool commandPool;
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var result = _context.Vk.CreateCommandPool(_context.Device, &createInfo, null, &commandPool);
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if (result != Result.Success)
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throw new InvalidOperationException($"vkCreateCommandPool failed: {result}");
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_commandPool = commandPool;
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}
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private void CreateCommandBuffers()
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{
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_commandBuffers = new CommandBuffer[2];
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for (var i = 0; i < _commandBuffers.Length; i++)
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{
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var allocInfo = new CommandBufferAllocateInfo
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{
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SType = StructureType.CommandBufferAllocateInfo,
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CommandPool = _commandPool,
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Level = CommandBufferLevel.Primary,
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CommandBufferCount = 1
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};
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CommandBuffer cmd;
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var result = _context.Vk.AllocateCommandBuffers(_context.Device, &allocInfo, &cmd);
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if (result != Result.Success)
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throw new InvalidOperationException($"vkAllocateCommandBuffers failed: {result}");
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_commandBuffers[i] = cmd;
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}
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}
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private void CreateSyncObjects()
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{
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_imageAvailableSemaphores = new Silk.NET.Vulkan.Semaphore[2];
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_renderFinishedSemaphores = new Silk.NET.Vulkan.Semaphore[2];
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_inFlightFences = new Silk.NET.Vulkan.Fence[2];
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var semaphoreInfo = new SemaphoreCreateInfo { SType = StructureType.SemaphoreCreateInfo };
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var fenceInfo = new FenceCreateInfo
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{
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SType = StructureType.FenceCreateInfo,
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Flags = FenceCreateFlags.SignaledBit
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};
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for (var i = 0; i < 2; i++)
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{
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Silk.NET.Vulkan.Semaphore imageAvailable, renderFinished;
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Silk.NET.Vulkan.Fence fence;
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_context.Vk.CreateSemaphore(_context.Device, &semaphoreInfo, null, &imageAvailable);
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_context.Vk.CreateSemaphore(_context.Device, &semaphoreInfo, null, &renderFinished);
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_context.Vk.CreateFence(_context.Device, &fenceInfo, null, &fence);
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_imageAvailableSemaphores[i] = imageAvailable;
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_renderFinishedSemaphores[i] = renderFinished;
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_inFlightFences[i] = fence;
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}
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}
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public void RenderFrame()
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{
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var frame = _currentFrame % 2;
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var fence = _inFlightFences[frame];
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_context.Vk.WaitForFences(_context.Device, 1, &fence, true, ulong.MaxValue);
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_context.Vk.ResetFences(_context.Device, 1, &fence);
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uint imageIndex;
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var result = _context.KhrSwapchain!.AcquireNextImage(_context.Device, _swapchain.Handle, ulong.MaxValue, _imageAvailableSemaphores[frame], new Silk.NET.Vulkan.Fence(), &imageIndex);
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if (result == Result.ErrorOutOfDateKhr)
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return;
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var cmd = _commandBuffers[frame];
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_context.Vk.ResetCommandBuffer(cmd, CommandBufferResetFlags.None);
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var beginInfo = new CommandBufferBeginInfo
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{
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SType = StructureType.CommandBufferBeginInfo,
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Flags = CommandBufferUsageFlags.OneTimeSubmitBit
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};
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_context.Vk.BeginCommandBuffer(cmd, &beginInfo);
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var clearColor = new ClearValue(new ClearColorValue(0.0f, 0.0f, 0.0f, 1.0f));
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var renderPassInfo = new RenderPassBeginInfo
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{
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SType = StructureType.RenderPassBeginInfo,
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RenderPass = _swapchain.RenderPass,
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Framebuffer = _swapchain.Framebuffers[imageIndex],
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RenderArea = new Rect2D(new Offset2D(0, 0), _swapchain.Extent),
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ClearValueCount = 1,
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PClearValues = &clearColor
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};
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_context.Vk.CmdBeginRenderPass(cmd, &renderPassInfo, SubpassContents.Inline);
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_context.Vk.CmdBindPipeline(cmd, PipelineBindPoint.Graphics, _pipeline.Handle);
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var viewport = new Viewport(0, 0, _swapchain.Extent.Width, _swapchain.Extent.Height, 0, 1);
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var scissor = new Rect2D(new Offset2D(0, 0), _swapchain.Extent);
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_context.Vk.CmdSetViewport(cmd, 0, 1, &viewport);
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_context.Vk.CmdSetScissor(cmd, 0, 1, &scissor);
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var vertexBuffer = _vertexBuffer.Buffer;
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var offset = 0ul;
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_context.Vk.CmdBindVertexBuffers(cmd, 0, 1, &vertexBuffer, &offset);
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_context.Vk.CmdDraw(cmd, 3, 1, 0, 0);
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_context.Vk.CmdEndRenderPass(cmd);
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_context.Vk.EndCommandBuffer(cmd);
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var waitSemaphore = _imageAvailableSemaphores[frame];
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var signalSemaphore = _renderFinishedSemaphores[frame];
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var stageMask = PipelineStageFlags.ColorAttachmentOutputBit;
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var submitInfo = new SubmitInfo
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{
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SType = StructureType.SubmitInfo,
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WaitSemaphoreCount = 1,
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PWaitSemaphores = &waitSemaphore,
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PWaitDstStageMask = &stageMask,
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CommandBufferCount = 1,
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PCommandBuffers = &cmd,
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SignalSemaphoreCount = 1,
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PSignalSemaphores = &signalSemaphore
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};
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_context.Vk.QueueSubmit(_context.GraphicsQueue, 1, &submitInfo, _inFlightFences[frame]);
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var swapchain = _swapchain.Handle;
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var presentInfo = new PresentInfoKHR
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{
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SType = StructureType.PresentInfoKhr,
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WaitSemaphoreCount = 1,
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PWaitSemaphores = &signalSemaphore,
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SwapchainCount = 1,
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PSwapchains = &swapchain,
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PImageIndices = &imageIndex
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};
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_context.KhrSwapchain!.QueuePresent(_context.PresentQueue, &presentInfo);
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_currentFrame++;
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}
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public void Dispose()
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{
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_context.Vk.DeviceWaitIdle(_context.Device);
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for (var i = 0; i < 2; i++)
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{
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_context.Vk.DestroySemaphore(_context.Device, _renderFinishedSemaphores[i], null);
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_context.Vk.DestroySemaphore(_context.Device, _imageAvailableSemaphores[i], null);
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_context.Vk.DestroyFence(_context.Device, _inFlightFences[i], null);
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}
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_context.Vk.DestroyCommandPool(_context.Device, _commandPool, null);
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_vertexBuffer.Dispose();
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_pipeline.Dispose();
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}
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}
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