Shadow mapping removed — Raylib's DrawModelEx doesn't support multi-texture-unit binding needed for shadow map sampling. Kept: linear gamma, per-channel Fresnel, point/directional lights, correct CW normals, backface culling, floor entity. 66/66 tests passing.
21 lines
230 B
INI
21 lines
230 B
INI
[Window][Debug##Default]
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Pos=60,60
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Size=400,400
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Collapsed=0
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[Window][Debug]
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Pos=10,10
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Size=216,107
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Collapsed=0
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[Window][Hierarchy]
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Pos=1040,357
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Size=250,398
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Collapsed=0
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[Window][Inspector]
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Pos=740,357
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Size=300,400
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Collapsed=0
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