Render temporal scene with motion, resolve and sharp UI
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Native and manual checks / native (ubuntu-24.04) (push) Failing after 37s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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@@ -130,10 +130,8 @@ void temporalResolveMain(uint3 dispatchId : SV_DispatchThreadID) {
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[[vk::binding(0,0)]] Texture2D<float4> resolvedHistoryColor;
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[shader("vertex")]
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float4 temporalCompositeVertexMain(uint vertexId : SV_VertexID) : SV_Position {
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const float2 position = vertexId == 0 ? float2(-1, -1)
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: vertexId == 1 ? float2(3, -1) : float2(-1, 3);
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return float4(position, 0, 1);
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float4 temporalCompositeVertexMain(float4 clip : POSITION) : SV_Position {
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return clip;
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}
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[shader("fragment")]
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