Render temporal scene with motion, resolve and sharp UI
Native and manual checks / native (ubuntu-24.04) (push) Failing after 37s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s

This commit is contained in:
Emil
2026-09-24 03:16:44 +03:00
parent c53e51520c
commit 0dcc8790a0
9 changed files with 934 additions and 88 deletions
+2 -4
View File
@@ -130,10 +130,8 @@ void temporalResolveMain(uint3 dispatchId : SV_DispatchThreadID) {
[[vk::binding(0,0)]] Texture2D<float4> resolvedHistoryColor;
[shader("vertex")]
float4 temporalCompositeVertexMain(uint vertexId : SV_VertexID) : SV_Position {
const float2 position = vertexId == 0 ? float2(-1, -1)
: vertexId == 1 ? float2(3, -1) : float2(-1, 3);
return float4(position, 0, 1);
float4 temporalCompositeVertexMain(float4 clip : POSITION) : SV_Position {
return clip;
}
[shader("fragment")]