Specify temporal GPU graph and image acceptance in red tests

This commit is contained in:
Emil
2026-09-24 02:57:50 +03:00
parent 8fbaf83326
commit c53e51520c
4 changed files with 245 additions and 0 deletions
+8
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@@ -72,6 +72,14 @@ if(BUILD_TESTING)
target_link_libraries(faset_render_lighting_policy_tests PRIVATE faset_render)
add_test(NAME render_lighting_policy COMMAND faset_render_lighting_policy_tests)
set_tests_properties(render_lighting_policy PROPERTIES LABELS "p3")
add_executable(faset_render_temporal_graph_tests "${PROJECT_SOURCE_DIR}/tests/render_temporal_graph_tests.cpp")
target_link_libraries(faset_render_temporal_graph_tests PRIVATE faset_render)
add_test(NAME render_temporal_graph COMMAND faset_render_temporal_graph_tests)
set_tests_properties(render_temporal_graph PROPERTIES LABELS "gpu")
add_executable(faset_render_temporal_acceptance_tests "${PROJECT_SOURCE_DIR}/tests/render_temporal_acceptance_tests.cpp")
target_link_libraries(faset_render_temporal_acceptance_tests PRIVATE faset_render)
add_test(NAME render_temporal_acceptance COMMAND faset_render_temporal_acceptance_tests)
set_tests_properties(render_temporal_acceptance PROPERTIES LABELS "gpu")
add_executable(faset_render_temporal_shader_contract_tests "${PROJECT_SOURCE_DIR}/tests/render_temporal_shader_contract_tests.cpp")
target_include_directories(faset_render_temporal_shader_contract_tests PRIVATE "${PROJECT_SOURCE_DIR}/src/render")
target_link_libraries(faset_render_temporal_shader_contract_tests PRIVATE faset_render faset_core)
@@ -0,0 +1,94 @@
#include "render_temporal_fixtures.hpp"
#include <faset/render/temporal.hpp>
#include <array>
#include <cstdint>
#include <memory>
using namespace faset::render;
using namespace faset::render::temporal_test;
namespace {
void moving_reveal_and_camera_resets(VisibilityMode visibility) {
constexpr std::uint32_t width = 160, height = 120;
auto config = headless_config(width, height, visibility);
config.temporal_mode = TemporalMode::TAA;
Renderer taa(config);
config.temporal_mode = TemporalMode::Off;
Renderer off(config);
auto frame = lit_scene(width, height);
frame.draws.push_back(cube({0, 0, -2}, {.1f, .95f, .2f, 1}, "background"));
frame.draws.push_back(cube({0, 0, 1}, {.95f, .1f, .1f, 1}, "door"));
frame.ui_quads.push_back({2, 2, 25, 12, {.8f, .7f, .25f, 1}});
taa.render(frame);
require(!taa.stats().temporal_history_valid &&
taa.stats().temporal_reset_reason == TemporalResetReason::FirstFrame,
"The first TAA frame must use only current color");
taa.render(frame);
require(taa.stats().temporal_history_valid,
"An unchanged second frame must accept eligible temporal history");
frame.draws[1].model = transform({3, 0, 1});
taa.render(frame);
off.render(frame);
require(mean_rgb_error(taa.pixels(), off.pixels(), width, height, {75, 55, 10, 10}) <= 8.0,
"Opening a foreground door reveals current background without old-color trail");
require(taa.stats().validation_errors == 0,
"Moving-disocclusion resolve must pass Vulkan validation");
require(pixel(taa.pixels(), width, 4, 4) == pixel(off.pixels(), width, 4, 4),
"Moving scene and TAA must leave UI pixel-exact");
frame.camera_cut = true;
frame.eye = {1, 0, 6};
frame.view_projection = multiply(frame.projection, look_at(frame.eye, {0, 0, 0}));
taa.render(frame);
off.render(frame);
require(!taa.stats().temporal_history_valid &&
taa.stats().temporal_reset_reason == TemporalResetReason::CameraCut &&
mean_rgb_error(taa.pixels(), off.pixels(), width, height,
{75, 55, 10, 10}) <= 8.0,
"Explicit camera cut must discard stale color immediately");
frame.camera_cut = false;
frame.eye = {7, 0, 6};
frame.view_projection = multiply(frame.projection, look_at(frame.eye, {0, 0, 0}));
taa.render(frame);
require(!taa.stats().temporal_history_valid &&
taa.stats().temporal_reset_reason ==
TemporalResetReason::CameraDiscontinuity,
"An unmarked large camera teleport also discards history");
frame.eye = {0, 0, 6};
frame.view_projection = multiply(frame.projection, look_at(frame.eye, {0, 0, 0}));
frame.draws[0].mesh = std::make_shared<Mesh>(*frame.draws[0].mesh);
taa.render(frame);
require(taa.stats().validation_errors == 0,
"Mesh identity change and camera return must keep temporal output valid");
}
void lower_resolution_scene_and_output_ui() {
constexpr std::uint32_t width = 320, height = 240;
auto config = headless_config(width, height, VisibilityMode::Direct);
config.temporal_mode = TemporalMode::Upscale;
config.render_scale = .67f;
Renderer upscale(config);
auto frame = lit_scene(width, height);
frame.draws.push_back(cube({0, 0, 0}, {.8f, .6f, .25f, 1}, "thin-scene"));
frame.ui_quads.push_back({2, 2, 25, 12, {.8f, .7f, .25f, 1}});
upscale.render(frame);
require(upscale.stats().effective_temporal_mode == TemporalMode::Upscale &&
upscale.stats().temporal_internal_width == 215 &&
upscale.stats().temporal_internal_height == 161 &&
upscale.pixels().size() == std::size_t(width) * height * 4,
"0.67 upscale rasterizes 215x161 while capture remains 320x240");
require(upscale.stats().validation_errors == 0,
"Upscale image resize and composite pass Vulkan validation");
}
} // namespace
int main() {
moving_reveal_and_camera_resets(VisibilityMode::Direct);
moving_reveal_and_camera_resets(VisibilityMode::GpuFrustum);
moving_reveal_and_camera_resets(VisibilityMode::GpuOcclusion);
lower_resolution_scene_and_output_ui();
}
+82
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@@ -0,0 +1,82 @@
#pragma once
#include <faset/render/renderer.hpp>
#include <cmath>
#include <cstddef>
#include <cstdint>
#include <memory>
#include <stdexcept>
#include <string>
#include <vector>
namespace faset::render::temporal_test {
inline void require(bool condition, const char* message) {
if (!condition)
throw std::runtime_error(message);
}
struct Region {
std::uint32_t x{}, y{}, width{}, height{};
};
inline double mean_rgb_error(const std::vector<std::uint8_t>& actual,
const std::vector<std::uint8_t>& reference,
std::uint32_t image_width, std::uint32_t image_height,
Region region) {
require(actual.size() == reference.size() &&
actual.size() == std::size_t(image_width) * image_height * 4 &&
region.width && region.height && region.x <= image_width &&
region.y <= image_height && region.width <= image_width - region.x &&
region.height <= image_height - region.y,
"Temporal image metric requires equal images and an in-bounds ROI");
std::uint64_t difference{};
for (auto y = region.y; y < region.y + region.height; ++y)
for (auto x = region.x; x < region.x + region.width; ++x) {
const auto base = (std::size_t(y) * image_width + x) * 4;
for (std::size_t channel = 0; channel < 3; ++channel)
difference += static_cast<std::uint64_t>(
std::abs(int(actual[base + channel]) - int(reference[base + channel])));
}
return double(difference) / (double(region.width) * region.height * 3);
}
inline std::array<std::uint8_t, 4> pixel(const std::vector<std::uint8_t>& rgba,
std::uint32_t width, std::uint32_t x,
std::uint32_t y) {
const auto base = (std::size_t(y) * width + x) * 4;
require(base + 3 < rgba.size(), "Requested temporal test pixel is outside the image");
return {rgba[base], rgba[base + 1], rgba[base + 2], rgba[base + 3]};
}
inline DrawItem cube(Vec3 position, Color color, std::string key) {
DrawItem draw;
draw.mesh = cube_mesh();
draw.model = transform(position);
draw.color = color;
draw.instance_key = std::move(key);
draw.cast_shadow = false;
return draw;
}
inline Snapshot lit_scene(std::uint32_t width, std::uint32_t height) {
Snapshot frame;
frame.view_id = "temporal-acceptance-main";
frame.eye = {0, 0, 6};
frame.projection = perspective(.9f, float(width) / float(height), .1f, 50.f);
frame.view_projection = multiply(frame.projection, look_at(frame.eye, {0, 0, 0}));
frame.authored_lights_present = true;
frame.sun = SunLight{"test-sun", {-.5f, -1.f, -.3f}, {1, 1, 1, 1}, 3.f, false};
return frame;
}
inline RendererConfig headless_config(std::uint32_t width, std::uint32_t height,
VisibilityMode visibility) {
RendererConfig config;
config.width = width;
config.height = height;
config.headless = true;
config.validation = true;
config.visibility_mode = visibility;
return config;
}
} // namespace faset::render::temporal_test
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@@ -0,0 +1,61 @@
#include "render_temporal_fixtures.hpp"
#include <faset/render/temporal.hpp>
#include <algorithm>
#include <string>
#include <vector>
using namespace faset::render;
using namespace faset::render::temporal_test;
namespace {
std::size_t position(const std::vector<std::string>& passes, const char* name) {
const auto found = std::find(passes.begin(), passes.end(), name);
require(found != passes.end(), "Required temporal graph pass is absent");
return static_cast<std::size_t>(found - passes.begin());
}
void offset_scene_and_sharp_ui() {
constexpr std::uint32_t width = 191, height = 127;
auto config = headless_config(width, height, VisibilityMode::GpuOcclusion);
config.temporal_mode = TemporalMode::TAA;
Renderer taa(config);
config.temporal_mode = TemporalMode::Off;
Renderer off(config);
auto frame = lit_scene(141, 103);
frame.scene_rect = {13, 7, 141, 103};
frame.draws.push_back(cube({0, 0, 0}, {.9f, .55f, .25f, 1}, "opaque"));
frame.draws.push_back(cube({.4f, 0, 1}, {.2f, .6f, .9f, .45f}, "translucent"));
Sprite sprite;
sprite.position = {-.7f, -.4f, .7f};
sprite.size = {.8f, .8f};
sprite.color = {.3f, .8f, .3f, .8f};
frame.sprites.push_back(sprite);
frame.ui_quads.push_back({2, 2, 24, 14, {.95f, .8f, .2f, 1}});
frame.ui_text.push_back({2, 22, "Temporal UI", {1, 1, 1, 1}, 12});
taa.render(frame);
off.render(frame);
const auto& stats = taa.stats();
require(stats.effective_temporal_mode == TemporalMode::TAA &&
stats.effective_visibility_mode == VisibilityMode::GpuOcclusion,
"Graph acceptance must exercise temporal resolve after P2 occlusion");
const auto& passes = stats.graph_passes;
require(position(passes, "PostRasterScene") < position(passes, "TemporalResolve") &&
position(passes, "TemporalResolve") <
position(passes, "TemporalComposite") &&
position(passes, "TemporalComposite") < position(passes, "UI"),
"Post-cull scene color/velocity must resolve before final-resolution UI");
require(pixel(taa.pixels(), width, 4, 4) == pixel(off.pixels(), width, 4, 4),
"Opaque UI remains pixel-exact and unjittered on an offset scene viewport");
require(pixel(taa.pixels(), width, 180, 120) == pixel(off.pixels(), width, 180, 120),
"Pixels outside the offset scene rectangle retain the Off clear result");
require(stats.validation_errors == 0,
"Temporal graph attachment store/load and transitions pass Vulkan validation");
}
} // namespace
int main() {
offset_scene_and_sharp_ui();
}